/* * Copyright (C) 2004-2015 L2J Server * * This file is part of L2J Server. * * L2J Server is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J Server is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ package com.l2jserver.gameserver.model.events.impl.character.player; import com.l2jserver.gameserver.model.L2Augmentation; import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; import com.l2jserver.gameserver.model.events.EventType; import com.l2jserver.gameserver.model.events.impl.IBaseEvent; import com.l2jserver.gameserver.model.items.instance.L2ItemInstance; /** * @author UnAfraid */ public class OnPlayerAugment implements IBaseEvent { private final L2PcInstance _activeChar; private final L2ItemInstance _item; private final L2Augmentation _augmentation; private final boolean _isAugment; // true = is being augmented // false = augment is being removed public OnPlayerAugment(L2PcInstance activeChar, L2ItemInstance item, L2Augmentation augment, boolean isAugment) { _activeChar = activeChar; _item = item; _augmentation = augment; _isAugment = isAugment; } public L2PcInstance getActiveChar() { return _activeChar; } public L2ItemInstance getItem() { return _item; } public L2Augmentation getAugmentation() { return _augmentation; } public boolean isAugment() { return _isAugment; } @Override public EventType getType() { return EventType.ON_PLAYER_AUGMENT; } }