/*
* Copyright (C) 2004-2015 L2J Server
*
* This file is part of L2J Server.
*
* L2J Server is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.gameserver.network.clientpackets;
import com.l2jserver.gameserver.datatables.SkillData;
import com.l2jserver.gameserver.model.Location;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.model.skills.Skill;
import com.l2jserver.gameserver.network.serverpackets.ActionFailed;
import com.l2jserver.gameserver.network.serverpackets.ValidateLocation;
import com.l2jserver.gameserver.util.Broadcast;
import com.l2jserver.gameserver.util.Util;
/**
* Fromat:(ch) dddddc
* @author -Wooden-
*/
public final class RequestExMagicSkillUseGround extends L2GameClientPacket
{
private static final String _C__D0_44_REQUESTEXMAGICSKILLUSEGROUND = "[C] D0:44 RequestExMagicSkillUseGround";
private int _x;
private int _y;
private int _z;
private int _skillId;
private boolean _ctrlPressed;
private boolean _shiftPressed;
@Override
protected void readImpl()
{
_x = readD();
_y = readD();
_z = readD();
_skillId = readD();
_ctrlPressed = readD() != 0;
_shiftPressed = readC() != 0;
}
@Override
protected void runImpl()
{
// Get the current L2PcInstance of the player
final L2PcInstance activeChar = getClient().getActiveChar();
if (activeChar == null)
{
return;
}
// Get the level of the used skill
int level = activeChar.getSkillLevel(_skillId);
if (level <= 0)
{
activeChar.sendPacket(ActionFailed.STATIC_PACKET);
return;
}
// Get the L2Skill template corresponding to the skillID received from the client
Skill skill = SkillData.getInstance().getSkill(_skillId, level);
// Check the validity of the skill
if (skill != null)
{
activeChar.setCurrentSkillWorldPosition(new Location(_x, _y, _z));
// normally magicskilluse packet turns char client side but for these skills, it doesn't (even with correct target)
activeChar.setHeading(Util.calculateHeadingFrom(activeChar.getX(), activeChar.getY(), _x, _y));
Broadcast.toKnownPlayers(activeChar, new ValidateLocation(activeChar));
activeChar.useMagic(skill, _ctrlPressed, _shiftPressed);
}
else
{
activeChar.sendPacket(ActionFailed.STATIC_PACKET);
_log.warning("No skill found with id " + _skillId + " and level " + level + " !!");
}
}
@Override
public String getType()
{
return _C__D0_44_REQUESTEXMAGICSKILLUSEGROUND;
}
}