/*
* Copyright (C) 2004-2015 L2J DataPack
*
* This file is part of L2J DataPack.
*
* L2J DataPack is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J DataPack is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.actionhandlers;
import com.l2jserver.gameserver.ai.CtrlIntention;
import com.l2jserver.gameserver.enums.InstanceType;
import com.l2jserver.gameserver.handler.IActionHandler;
import com.l2jserver.gameserver.model.L2Object;
import com.l2jserver.gameserver.model.actor.L2Character;
import com.l2jserver.gameserver.model.actor.L2Npc;
import com.l2jserver.gameserver.model.actor.instance.L2DoorInstance;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.model.entity.clanhall.SiegableHall;
import com.l2jserver.gameserver.model.holders.DoorRequestHolder;
import com.l2jserver.gameserver.network.serverpackets.ConfirmDlg;
public class L2DoorInstanceAction implements IActionHandler
{
@Override
public boolean action(L2PcInstance activeChar, L2Object target, boolean interact)
{
// Check if the L2PcInstance already target the L2NpcInstance
if (activeChar.getTarget() != target)
{
activeChar.setTarget(target);
}
else if (interact)
{
L2DoorInstance door = (L2DoorInstance) target;
// MyTargetSelected my = new MyTargetSelected(getObjectId(), activeChar.getLevel());
// activeChar.sendPacket(my);
if (target.isAutoAttackable(activeChar))
{
if (Math.abs(activeChar.getZ() - target.getZ()) < 400)
{
activeChar.getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, target);
}
}
else if ((activeChar.getClan() != null) && (door.getClanHall() != null) && (activeChar.getClanId() == door.getClanHall().getOwnerId()))
{
if (!door.isInsideRadius(activeChar, L2Npc.INTERACTION_DISTANCE, false, false))
{
activeChar.getAI().setIntention(CtrlIntention.AI_INTENTION_INTERACT, target);
}
else if (!door.getClanHall().isSiegableHall() || !((SiegableHall) door.getClanHall()).isInSiege())
{
activeChar.addScript(new DoorRequestHolder(door));
if (!door.getOpen())
{
activeChar.sendPacket(new ConfirmDlg(1140));
}
else
{
activeChar.sendPacket(new ConfirmDlg(1141));
}
}
}
else if ((activeChar.getClan() != null) && (((L2DoorInstance) target).getFort() != null) && (activeChar.getClan() == ((L2DoorInstance) target).getFort().getOwnerClan()) && ((L2DoorInstance) target).isOpenableBySkill() && !((L2DoorInstance) target).getFort().getSiege().isInProgress())
{
if (!((L2Character) target).isInsideRadius(activeChar, L2Npc.INTERACTION_DISTANCE, false, false))
{
activeChar.getAI().setIntention(CtrlIntention.AI_INTENTION_INTERACT, target);
}
else
{
activeChar.addScript(new DoorRequestHolder((L2DoorInstance) target));
if (!((L2DoorInstance) target).getOpen())
{
activeChar.sendPacket(new ConfirmDlg(1140));
}
else
{
activeChar.sendPacket(new ConfirmDlg(1141));
}
}
}
}
return true;
}
@Override
public InstanceType getInstanceType()
{
return InstanceType.L2DoorInstance;
}
}