/*
* Copyright (C) 2004-2015 L2J Server
*
* This file is part of L2J Server.
*
* L2J Server is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.gameserver.network.serverpackets;
import com.l2jserver.gameserver.model.L2Object;
import com.l2jserver.gameserver.model.items.instance.L2ItemInstance;
public final class SpawnItem extends L2GameServerPacket
{
private final int _objectId;
private int _itemId;
private final int _x, _y, _z;
private int _stackable;
private long _count;
public SpawnItem(L2Object obj)
{
_objectId = obj.getObjectId();
_x = obj.getX();
_y = obj.getY();
_z = obj.getZ();
if (obj instanceof L2ItemInstance)
{
L2ItemInstance item = (L2ItemInstance) obj;
_itemId = item.getDisplayId();
_stackable = item.isStackable() ? 0x01 : 0x00;
_count = item.getCount();
}
else
{
_itemId = obj.getPoly().getPolyId();
_stackable = 0;
_count = 1;
}
}
@Override
protected final void writeImpl()
{
writeC(0x05);
writeD(_objectId);
writeD(_itemId);
writeD(_x);
writeD(_y);
writeD(_z);
// only show item count if it is a stackable item
writeD(_stackable);
writeQ(_count);
writeD(0x00); // c2
}
}