/*
* Copyright (C) 2004-2015 L2J Server
*
* This file is part of L2J Server.
*
* L2J Server is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.loginserver.network.gameserverpackets;
import java.util.logging.Logger;
import com.l2jserver.Config;
import com.l2jserver.loginserver.GameServerThread;
import com.l2jserver.loginserver.LoginController;
import com.l2jserver.loginserver.SessionKey;
import com.l2jserver.loginserver.network.loginserverpackets.PlayerAuthResponse;
import com.l2jserver.util.network.BaseRecievePacket;
/**
* @author -Wooden-
*/
public class PlayerAuthRequest extends BaseRecievePacket
{
private static Logger _log = Logger.getLogger(PlayerAuthRequest.class.getName());
/**
* @param decrypt
* @param server
*/
public PlayerAuthRequest(byte[] decrypt, GameServerThread server)
{
super(decrypt);
String account = readS();
int playKey1 = readD();
int playKey2 = readD();
int loginKey1 = readD();
int loginKey2 = readD();
SessionKey sessionKey = new SessionKey(loginKey1, loginKey2, playKey1, playKey2);
PlayerAuthResponse authResponse;
if (Config.DEBUG)
{
_log.info("auth request received for Player " + account);
}
SessionKey key = LoginController.getInstance().getKeyForAccount(account);
if ((key != null) && key.equals(sessionKey))
{
if (Config.DEBUG)
{
_log.info("auth request: OK");
}
LoginController.getInstance().removeAuthedLoginClient(account);
authResponse = new PlayerAuthResponse(account, true);
}
else
{
if (Config.DEBUG)
{
_log.info("auth request: NO");
_log.info("session key from self: " + key);
_log.info("session key sent: " + sessionKey);
}
authResponse = new PlayerAuthResponse(account, false);
}
server.sendPacket(authResponse);
}
}