/*
* Copyright (C) 2004-2015 L2J Server
*
* This file is part of L2J Server.
*
* L2J Server is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.gameserver.network.clientpackets;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
/**
* @version 1.4
*/
public final class RequestSkillList extends L2GameClientPacket
{
private static final String _C__50_REQUESTSKILLLIST = "[C] 50 RequestSkillList";
@Override
protected void readImpl()
{
// Trigger skill.
}
@Override
protected void runImpl()
{
final L2PcInstance cha = getClient().getActiveChar();
if (cha != null)
{
cha.sendSkillList();
}
}
@Override
public String getType()
{
return _C__50_REQUESTSKILLLIST;
}
@Override
protected boolean triggersOnActionRequest()
{
return false;
}
}