/*
* Copyright (C) 2004-2015 L2J Server
*
* This file is part of L2J Server.
*
* L2J Server is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.gameserver.network.clientpackets;
import java.util.logging.Level;
import java.util.logging.LogRecord;
import java.util.logging.Logger;
import com.l2jserver.Config;
import com.l2jserver.gameserver.data.sql.impl.CharNameTable;
import com.l2jserver.gameserver.data.xml.impl.SecondaryAuthData;
import com.l2jserver.gameserver.instancemanager.AntiFeedManager;
import com.l2jserver.gameserver.instancemanager.PunishmentManager;
import com.l2jserver.gameserver.model.CharSelectInfoPackage;
import com.l2jserver.gameserver.model.L2World;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.model.events.Containers;
import com.l2jserver.gameserver.model.events.EventDispatcher;
import com.l2jserver.gameserver.model.events.impl.character.player.OnPlayerSelect;
import com.l2jserver.gameserver.model.events.returns.TerminateReturn;
import com.l2jserver.gameserver.model.punishment.PunishmentAffect;
import com.l2jserver.gameserver.model.punishment.PunishmentType;
import com.l2jserver.gameserver.network.L2GameClient;
import com.l2jserver.gameserver.network.L2GameClient.GameClientState;
import com.l2jserver.gameserver.network.serverpackets.CharSelected;
import com.l2jserver.gameserver.network.serverpackets.NpcHtmlMessage;
import com.l2jserver.gameserver.network.serverpackets.ServerClose;
/**
* This class ...
* @version $Revision: 1.5.2.1.2.5 $ $Date: 2005/03/27 15:29:30 $
*/
public class CharacterSelect extends L2GameClientPacket
{
private static final String _C__12_CHARACTERSELECT = "[C] 12 CharacterSelect";
protected static final Logger _logAccounting = Logger.getLogger("accounting");
// cd
private int _charSlot;
@SuppressWarnings("unused")
private int _unk1; // new in C4
@SuppressWarnings("unused")
private int _unk2; // new in C4
@SuppressWarnings("unused")
private int _unk3; // new in C4
@SuppressWarnings("unused")
private int _unk4; // new in C4
@Override
protected void readImpl()
{
_charSlot = readD();
_unk1 = readH();
_unk2 = readD();
_unk3 = readD();
_unk4 = readD();
}
@Override
protected void runImpl()
{
final L2GameClient client = getClient();
if (!client.getFloodProtectors().getCharacterSelect().tryPerformAction("CharacterSelect"))
{
return;
}
if (SecondaryAuthData.getInstance().isEnabled() && !client.getSecondaryAuth().isAuthed())
{
client.getSecondaryAuth().openDialog();
return;
}
// We should always be able to acquire the lock
// But if we can't lock then nothing should be done (i.e. repeated packet)
if (client.getActiveCharLock().tryLock())
{
try
{
// should always be null
// but if not then this is repeated packet and nothing should be done here
if (client.getActiveChar() == null)
{
final CharSelectInfoPackage info = client.getCharSelection(_charSlot);
if (info == null)
{
return;
}
// Banned?
if (PunishmentManager.getInstance().hasPunishment(info.getObjectId(), PunishmentAffect.CHARACTER, PunishmentType.BAN) || PunishmentManager.getInstance().hasPunishment(client.getAccountName(), PunishmentAffect.ACCOUNT, PunishmentType.BAN) || PunishmentManager.getInstance().hasPunishment(client.getConnectionAddress().getHostAddress(), PunishmentAffect.IP, PunishmentType.BAN))
{
client.close(ServerClose.STATIC_PACKET);
return;
}
// Selected character is banned (compatibility with previous versions).
if (info.getAccessLevel() < 0)
{
client.close(ServerClose.STATIC_PACKET);
return;
}
if ((Config.L2JMOD_DUALBOX_CHECK_MAX_PLAYERS_PER_IP > 0) && !AntiFeedManager.getInstance().tryAddClient(AntiFeedManager.GAME_ID, client, Config.L2JMOD_DUALBOX_CHECK_MAX_PLAYERS_PER_IP))
{
final NpcHtmlMessage msg = new NpcHtmlMessage();
msg.setFile(info.getHtmlPrefix(), "data/html/mods/IPRestriction.htm");
msg.replace("%max%", String.valueOf(AntiFeedManager.getInstance().getLimit(client, Config.L2JMOD_DUALBOX_CHECK_MAX_PLAYERS_PER_IP)));
client.sendPacket(msg);
return;
}
if (Config.FACTION_SYSTEM_ENABLED && Config.FACTION_BALANCE_ONLINE_PLAYERS)
{
if (info.isGood() && (L2World.getInstance().getAllGoodPlayersCount() >= ((L2World.getInstance().getAllEvilPlayersCount() + Config.FACTION_BALANCE_PLAYER_EXCEED_LIMIT))))
{
final NpcHtmlMessage msg = new NpcHtmlMessage();
msg.setFile(info.getHtmlPrefix(), "data/html/mods/Faction/ExceededOnlineLimit.htm");
msg.replace("%more%", Config.FACTION_GOOD_TEAM_NAME);
msg.replace("%less%", Config.FACTION_EVIL_TEAM_NAME);
client.sendPacket(msg);
return;
}
if (info.isEvil() && (L2World.getInstance().getAllEvilPlayersCount() >= ((L2World.getInstance().getAllGoodPlayersCount() + Config.FACTION_BALANCE_PLAYER_EXCEED_LIMIT))))
{
final NpcHtmlMessage msg = new NpcHtmlMessage();
msg.setFile(info.getHtmlPrefix(), "data/html/mods/Faction/ExceededOnlineLimit.htm");
msg.replace("%more%", Config.FACTION_EVIL_TEAM_NAME);
msg.replace("%less%", Config.FACTION_GOOD_TEAM_NAME);
client.sendPacket(msg);
return;
}
}
// The L2PcInstance must be created here, so that it can be attached to the L2GameClient
if (Config.DEBUG)
{
_log.fine("selected slot:" + _charSlot);
}
// load up character from disk
final L2PcInstance cha = client.loadCharFromDisk(_charSlot);
if (cha == null)
{
return; // handled in L2GameClient
}
CharNameTable.getInstance().addName(cha);
cha.setClient(client);
client.setActiveChar(cha);
cha.setOnlineStatus(true, true);
final TerminateReturn terminate = EventDispatcher.getInstance().notifyEvent(new OnPlayerSelect(cha, cha.getObjectId(), cha.getName(), getClient()), Containers.Players(), TerminateReturn.class);
if ((terminate != null) && terminate.terminate())
{
cha.deleteMe();
return;
}
client.setState(GameClientState.IN_GAME);
sendPacket(new CharSelected(cha, client.getSessionId().playOkID1));
}
}
finally
{
client.getActiveCharLock().unlock();
}
LogRecord record = new LogRecord(Level.INFO, "Logged in");
record.setParameters(new Object[]
{
client
});
_logAccounting.log(record);
}
}
@Override
public String getType()
{
return _C__12_CHARACTERSELECT;
}
}