/* * Copyright (C) 2004-2015 L2J Server * * This file is part of L2J Server. * * L2J Server is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J Server is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ package com.l2jserver.gameserver.model.actor.instance; import com.l2jserver.gameserver.ai.L2CharacterAI; import com.l2jserver.gameserver.ai.L2ControllableMobAI; import com.l2jserver.gameserver.enums.InstanceType; import com.l2jserver.gameserver.model.actor.L2Character; import com.l2jserver.gameserver.model.actor.templates.L2NpcTemplate; /** * @author littlecrow */ public class L2ControllableMobInstance extends L2MonsterInstance { private boolean _isInvul; /** * Creates a controllable monster. * @param template the controllable monster NPC template */ public L2ControllableMobInstance(L2NpcTemplate template) { super(template); setInstanceType(InstanceType.L2ControllableMobInstance); } @Override public boolean isAggressive() { return true; } @Override public int getAggroRange() { // force mobs to be aggro return 500; } @Override protected L2CharacterAI initAI() { return new L2ControllableMobAI(this); } @Override public boolean isInvul() { return _isInvul; } public void setInvul(boolean isInvul) { _isInvul = isInvul; } @Override public boolean doDie(L2Character killer) { if (!super.doDie(killer)) { return false; } setAI(null); return true; } @Override public void detachAI() { // do nothing, AI of controllable mobs can't be detached automatically } }