/*
* Copyright (C) 2004-2015 L2J Server
*
* This file is part of L2J Server.
*
* L2J Server is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.gameserver.network.serverpackets;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
/**
* @author mrTJO
*/
public class ExCubeGameChangeTeam extends L2GameServerPacket
{
L2PcInstance _player;
boolean _fromRedTeam;
/**
* Move Player from Team x to Team y
* @param player Player Instance
* @param fromRedTeam Is Player from Red Team?
*/
public ExCubeGameChangeTeam(L2PcInstance player, boolean fromRedTeam)
{
_player = player;
_fromRedTeam = fromRedTeam;
}
@Override
protected void writeImpl()
{
writeC(0xFE);
writeH(0x98);
writeD(0x05);
writeD(_player.getObjectId());
writeD(_fromRedTeam ? 0x01 : 0x00);
writeD(_fromRedTeam ? 0x00 : 0x01);
}
}