/*
* Copyright (C) 2004-2015 L2J Server
*
* This file is part of L2J Server.
*
* L2J Server is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.gameserver.model.stats.functions;
import com.l2jserver.gameserver.model.actor.L2Character;
import com.l2jserver.gameserver.model.conditions.Condition;
import com.l2jserver.gameserver.model.skills.Skill;
import com.l2jserver.gameserver.model.stats.Stats;
/**
* Returns the initial value plus the function value, if the condition are met.
* @author Zoey76
*/
public class FuncAdd extends AbstractFunction
{
public FuncAdd(Stats stat, int order, Object owner, double value, Condition applayCond)
{
super(stat, order, owner, value, applayCond);
}
@Override
public double calc(L2Character effector, L2Character effected, Skill skill, double initVal)
{
if ((getApplayCond() == null) || getApplayCond().test(effector, effected, skill))
{
return initVal + getValue();
}
return initVal;
}
}