/*
* Copyright (C) 2004-2015 L2J Server
*
* This file is part of L2J Server.
*
* L2J Server is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.gameserver.model.actor.tasks.character;
import com.l2jserver.gameserver.model.actor.L2Character;
/**
* Task launching the function onHitTimer().<br>
* <B><U>Actions</U>:</B>
* <ul>
* <li>If the attacker/target is dead or use fake death, notify the AI with EVT_CANCEL and send a Server->Client packet ActionFailed (if attacker is a L2PcInstance)</li>
* <li>If attack isn't aborted, send a message system (critical hit, missed...) to attacker/target if they are L2PcInstance</li>
* <li>If attack isn't aborted and hit isn't missed, reduce HP of the target and calculate reflection damage to reduce HP of attacker if necessary</li>
* <li>if attack isn't aborted and hit isn't missed, manage attack or cast break of the target (calculating rate, sending message...)</li>
* </ul>
* @author xban1x
*/
public final class HitTask implements Runnable
{
private final L2Character _character;
private final L2Character _hitTarget;
private final int _damage;
private final boolean _crit;
private final boolean _miss;
private final byte _shld;
private final boolean _soulshot;
public HitTask(L2Character character, L2Character target, int damage, boolean crit, boolean miss, boolean soulshot, byte shld)
{
_character = character;
_hitTarget = target;
_damage = damage;
_crit = crit;
_shld = shld;
_miss = miss;
_soulshot = soulshot;
}
@Override
public void run()
{
if (_character != null)
{
_character.onHitTimer(_hitTarget, _damage, _crit, _miss, _soulshot, _shld);
}
}
}