/* * Copyright (C) 2004-2015 L2J Server * * This file is part of L2J Server. * * L2J Server is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J Server is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ package com.l2jserver.gameserver.model.actor.tasks.character; import com.l2jserver.gameserver.model.actor.L2Character; /** * Task launching the function onHitTimer().<br> * <B><U>Actions</U>:</B> * <ul> * <li>If the attacker/target is dead or use fake death, notify the AI with EVT_CANCEL and send a Server->Client packet ActionFailed (if attacker is a L2PcInstance)</li> * <li>If attack isn't aborted, send a message system (critical hit, missed...) to attacker/target if they are L2PcInstance</li> * <li>If attack isn't aborted and hit isn't missed, reduce HP of the target and calculate reflection damage to reduce HP of attacker if necessary</li> * <li>if attack isn't aborted and hit isn't missed, manage attack or cast break of the target (calculating rate, sending message...)</li> * </ul> * @author xban1x */ public final class HitTask implements Runnable { private final L2Character _character; private final L2Character _hitTarget; private final int _damage; private final boolean _crit; private final boolean _miss; private final byte _shld; private final boolean _soulshot; public HitTask(L2Character character, L2Character target, int damage, boolean crit, boolean miss, boolean soulshot, byte shld) { _character = character; _hitTarget = target; _damage = damage; _crit = crit; _shld = shld; _miss = miss; _soulshot = soulshot; } @Override public void run() { if (_character != null) { _character.onHitTimer(_hitTarget, _damage, _crit, _miss, _soulshot, _shld); } } }