/*
* Copyright (C) 2004-2015 L2J Server
*
* This file is part of L2J Server.
*
* L2J Server is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.gameserver.model.events.impl.character.playable;
import com.l2jserver.gameserver.model.actor.L2Playable;
import com.l2jserver.gameserver.model.events.EventType;
import com.l2jserver.gameserver.model.events.impl.IBaseEvent;
/**
* @author UnAfraid
*/
public class OnPlayableExpChanged implements IBaseEvent
{
private final L2Playable _activeChar;
private final long _oldExp;
private final long _newExp;
public OnPlayableExpChanged(L2Playable activeChar, long oldExp, long newExp)
{
_activeChar = activeChar;
_oldExp = oldExp;
_newExp = newExp;
}
public L2Playable getActiveChar()
{
return _activeChar;
}
public long getOldExp()
{
return _oldExp;
}
public long getNewExp()
{
return _newExp;
}
@Override
public EventType getType()
{
return EventType.ON_PLAYABLE_EXP_CHANGED;
}
}