/* * Copyright (C) 2004-2015 L2J Server * * This file is part of L2J Server. * * L2J Server is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J Server is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ package com.l2jserver.gameserver.model.actor.instance; import com.l2jserver.gameserver.enums.InstanceType; import com.l2jserver.gameserver.model.actor.L2Attackable; import com.l2jserver.gameserver.model.actor.L2Character; import com.l2jserver.gameserver.model.actor.templates.L2NpcTemplate; import com.l2jserver.gameserver.model.events.EventDispatcher; import com.l2jserver.gameserver.model.events.impl.character.npc.attackable.OnAttackableAttack; import com.l2jserver.gameserver.model.events.impl.character.npc.attackable.OnAttackableKill; import com.l2jserver.gameserver.model.skills.Skill; /** * This class extends Guard class for quests, that require tracking of onAttack and onKill events from monsters' attacks. * @author GKR */ public final class L2QuestGuardInstance extends L2GuardInstance { private boolean _isAutoAttackable = true; private boolean _isPassive = false; /** * Creates a quest guard. * @param template the quest guard NPC template */ public L2QuestGuardInstance(L2NpcTemplate template) { super(template); setInstanceType(InstanceType.L2QuestGuardInstance); } @Override public void addDamage(L2Character attacker, int damage, Skill skill) { super.addDamage(attacker, damage, skill); if (attacker instanceof L2Attackable) { EventDispatcher.getInstance().notifyEventAsync(new OnAttackableAttack(null, this, damage, skill, false), this); } } @Override public boolean doDie(L2Character killer) { // Kill the L2NpcInstance (the corpse disappeared after 7 seconds) if (!super.doDie(killer)) { return false; } if (killer instanceof L2Attackable) { // Delayed notification EventDispatcher.getInstance().notifyEventAsync(new OnAttackableKill(null, this, false), this); } return true; } @Override public void addDamageHate(L2Character attacker, int damage, int aggro) { if (!_isPassive && !(attacker instanceof L2PcInstance)) { super.addDamageHate(attacker, damage, aggro); } } public void setPassive(boolean state) { _isPassive = state; } @Override public boolean isAutoAttackable(L2Character attacker) { return _isAutoAttackable && !(attacker instanceof L2PcInstance); } @Override public void setAutoAttackable(boolean state) { _isAutoAttackable = state; } public boolean isPassive() { return _isPassive; } }