/** * eAdventure (formerly <e-Adventure> and <e-Game>) is a research project of the * <e-UCM> research group. * * Copyright 2005-2010 <e-UCM> research group. * * You can access a list of all the contributors to eAdventure at: * http://e-adventure.e-ucm.es/contributors * * <e-UCM> is a research group of the Department of Software Engineering * and Artificial Intelligence at the Complutense University of Madrid * (School of Computer Science). * * C Profesor Jose Garcia Santesmases sn, * 28040 Madrid (Madrid), Spain. * * For more info please visit: <http://e-adventure.e-ucm.es> or * <http://www.e-ucm.es> * * **************************************************************************** * * This file is part of eAdventure, version 2.0 * * eAdventure is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * eAdventure is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with eAdventure. If not, see <http://www.gnu.org/licenses/>. */ package es.eucm.ead.techdemo.elementfactories.scenes.scenes; import es.eucm.ead.model.assets.text.BasicFont; import es.eucm.ead.model.elements.widgets.CheckBox; import es.eucm.ead.model.elements.widgets.Label; import es.eucm.ead.model.elements.widgets.TextArea; import es.eucm.ead.model.elements.widgets.containers.ColumnContainer; public class WidgetsScene extends EmptyScene { public WidgetsScene() { this.setId("WidgetsScene"); ColumnContainer container = new ColumnContainer(); for (int i = 0; i < 5; i++) { container.add(new Label("Label " + i)); } container.add(new TextArea(200, 200)); container.add(new CheckBox(false, "techdemo.widgets.checkbox", BasicFont.BIG)); this.getSceneElements().add(container); } }