/**
* eAdventure (formerly <e-Adventure> and <e-Game>) is a research project of the
* <e-UCM> research group.
*
* Copyright 2005-2010 <e-UCM> research group.
*
* You can access a list of all the contributors to eAdventure at:
* http://e-adventure.e-ucm.es/contributors
*
* <e-UCM> is a research group of the Department of Software Engineering
* and Artificial Intelligence at the Complutense University of Madrid
* (School of Computer Science).
*
* C Profesor Jose Garcia Santesmases sn,
* 28040 Madrid (Madrid), Spain.
*
* For more info please visit: <http://e-adventure.e-ucm.es> or
* <http://www.e-ucm.es>
*
* ****************************************************************************
*
* This file is part of eAdventure, version 2.0
*
* eAdventure is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* eAdventure is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with eAdventure. If not, see <http://www.gnu.org/licenses/>.
*/
package es.eucm.ead.engine.gameobjects.sceneelements.transitions.sceneloaders;
import es.eucm.ead.engine.gameobjects.sceneelements.SceneGO;
import es.eucm.ead.model.elements.scenes.Scene;
/**
* Implemented by those classes loading scenes assets
*
*/
public interface SceneLoader {
/**
* Loads the scene assets.
*
* @param scene
* The scene to load
* @param listener
* the listener will be notices when the load is complete
*/
void loadScene(Scene scene, SceneLoaderListener listener);
/**
* Frees all the assets contained by the scene, and not used by the
* currentScene
* @param currentScene
* the current scene
*/
void freeUnusedAssets(SceneGO currentScene, SceneGO oldScene);
/**
* The scene loader gets permission to one more step in its loading process
*/
void step();
}