/** * eAdventure (formerly <e-Adventure> and <e-Game>) is a research project of the * <e-UCM> research group. * * Copyright 2005-2010 <e-UCM> research group. * * You can access a list of all the contributors to eAdventure at: * http://e-adventure.e-ucm.es/contributors * * <e-UCM> is a research group of the Department of Software Engineering * and Artificial Intelligence at the Complutense University of Madrid * (School of Computer Science). * * C Profesor Jose Garcia Santesmases sn, * 28040 Madrid (Madrid), Spain. * * For more info please visit: <http://e-adventure.e-ucm.es> or * <http://www.e-ucm.es> * * **************************************************************************** * * This file is part of eAdventure, version 2.0 * * eAdventure is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * eAdventure is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with eAdventure. If not, see <http://www.gnu.org/licenses/>. */ package es.eucm.ead.engine.gameobjects.effects; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.Input.Buttons; import com.google.inject.Inject; import es.eucm.ead.engine.events.DragEvent; import es.eucm.ead.engine.game.interfaces.GUI; import es.eucm.ead.engine.game.Game; import es.eucm.ead.engine.game.GameState; import es.eucm.ead.engine.gameobjects.sceneelements.SceneElementGO; import es.eucm.ead.model.elements.effects.DragEf; import es.eucm.ead.model.elements.huds.BottomHud; import es.eucm.ead.model.elements.operations.SystemFields; import es.eucm.ead.model.params.guievents.DragGEv; import es.eucm.ead.model.params.guievents.MouseGEv; import es.eucm.ead.model.params.guievents.enums.DragGEvType; public class DragGO extends AbstractEffectGO<DragEf> { private GUI gui; private SceneElementGO target; private SceneElementGO parent; private SceneElementGO currentGO; private int z; private float x; private float y; private SceneElementGO hud; private boolean done; private float mouseInitX; private float mouseInitY; private float diffX; private float diffY; private DragEvent dragEvent; private DragGEv dragGEv; @Inject public DragGO(Game game, GUI gui) { super(game); this.gui = gui; this.dragGEv = new DragGEv(); this.dragEvent = new DragEvent(dragGEv); } public void initialize() { super.initialize(); done = false; target = (SceneElementGO) action.getTarget(); parent = (SceneElementGO) target.getParent(); x = target.getX(); y = target.getY(); z = target.getZ(); hud = gui.getHUD(BottomHud.ID); parent.removeActor(target); target.setZ(0); hud.addSceneElement(target); mouseInitX = game.getGameState().getValue(SystemFields.MOUSE_SCENE_X, 0.f); mouseInitY = game.getGameState().getValue(SystemFields.MOUSE_SCENE_Y, 0.f); diffX = x - mouseInitX; diffY = y - mouseInitY; target.handle(DragEvent.MOUSE_START_DRAG); } public void act(float delta) { GameState gameState = this.game.getGameState(); target.setX(gameState.getValue(SystemFields.MOUSE_SCENE_X, 0f) + diffX); target.setY(gameState.getValue(SystemFields.MOUSE_SCENE_Y, 0f) + diffY); SceneElementGO go = gui.getScene().getFirstGOIn( gameState.getValue(SystemFields.MOUSE_SCENE_X, 0f), gameState.getValue(SystemFields.MOUSE_SCENE_Y, 0f), false); if (go != currentGO) { if (currentGO != null) { // SceneElement id and definition id dragEvent.reset(); dragGEv.setCarryElement(target.getName()); dragGEv.setAction(DragGEvType.EXITED); currentGO.handle(dragEvent); dragEvent.reset(); dragGEv.setCarryElement(target.getElement().getDefinition() .getId()); currentGO.handle(dragEvent); } currentGO = go; if (currentGO != null) { // SceneElement id and definition id dragEvent.reset(); dragGEv.setCarryElement(target.getName()); dragGEv.setAction(DragGEvType.ENTERED); currentGO.handle(dragEvent); dragEvent.reset(); dragGEv.setCarryElement(target.getElement().getDefinition() .getId()); currentGO.handle(dragEvent); } } done = !Gdx.input.isButtonPressed(Buttons.LEFT); } public boolean isFinished() { return done; } public void finish() { if (effect.isReturnAfterDrag()) { target.setX(x); target.setY(y); } else { // XXX Objects can get outside of the window target.setX(x + game.getGameState().getValue(SystemFields.MOUSE_SCENE_X, 0f) - mouseInitX); target.setY(y + game.getGameState().getValue(SystemFields.MOUSE_SCENE_Y, 0f) - mouseInitY); } target.setZ(z); parent.addSceneElement(target); target.handle(new DragEvent(MouseGEv.MOUSE_DROP)); if (currentGO != null) { // SceneElement id and definition id dragEvent.reset(); dragGEv.setCarryElement(target.getName()); dragGEv.setAction(DragGEvType.DROP); currentGO.handle(dragEvent); dragEvent.reset(); dragGEv .setCarryElement(target.getElement().getDefinition() .getId()); currentGO.handle(dragEvent); } super.finish(); } public boolean isQueueable() { return true; } }