/** * eAdventure (formerly <e-Adventure> and <e-Game>) is a research project of the * <e-UCM> research group. * * Copyright 2005-2010 <e-UCM> research group. * * You can access a list of all the contributors to eAdventure at: * http://e-adventure.e-ucm.es/contributors * * <e-UCM> is a research group of the Department of Software Engineering * and Artificial Intelligence at the Complutense University of Madrid * (School of Computer Science). * * C Profesor Jose Garcia Santesmases sn, * 28040 Madrid (Madrid), Spain. * * For more info please visit: <http://e-adventure.e-ucm.es> or * <http://www.e-ucm.es> * * **************************************************************************** * * This file is part of eAdventure, version 2.0 * * eAdventure is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * eAdventure is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with eAdventure. If not, see <http://www.gnu.org/licenses/>. */ package es.eucm.ead.engine.gameobjects.trajectories.dijkstra; import java.util.ArrayList; import java.util.List; /** * A path in the representation of the trajectory used to find the best path * using the Dijkstra algorithm */ public class Path { /** * The list of sides in this path */ private List<PathSide> sides; /** * True if the path gets to the influence area of a target element (when available) */ private boolean getsTo; public Path() { sides = new ArrayList<PathSide>(); } public List<PathSide> getSides() { return sides; } /** * Sides are added in reverse order given the needs of the algorithm, which * goes backwards from the best node reconstructing the path * * @param side */ public void addSide(PathSide side) { sides.add(0, side); } public boolean isGetsTo() { return getsTo; } public void setGetsTo(boolean getsTo) { this.getsTo = getsTo; } }