/**
* eAdventure (formerly <e-Adventure> and <e-Game>) is a research project of the
* <e-UCM> research group.
*
* Copyright 2005-2010 <e-UCM> research group.
*
* You can access a list of all the contributors to eAdventure at:
* http://e-adventure.e-ucm.es/contributors
*
* <e-UCM> is a research group of the Department of Software Engineering
* and Artificial Intelligence at the Complutense University of Madrid
* (School of Computer Science).
*
* C Profesor Jose Garcia Santesmases sn,
* 28040 Madrid (Madrid), Spain.
*
* For more info please visit: <http://e-adventure.e-ucm.es> or
* <http://www.e-ucm.es>
*
* ****************************************************************************
*
* This file is part of eAdventure, version 2.0
*
* eAdventure is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* eAdventure is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with eAdventure. If not, see <http://www.gnu.org/licenses/>.
*/
package es.eucm.ead.engine.gameobjects.trajectories.dijkstra;
import java.util.ArrayList;
import java.util.List;
/**
* A path in the representation of the trajectory used to find the best path
* using the Dijkstra algorithm
*/
public class Path {
/**
* The list of sides in this path
*/
private List<PathSide> sides;
/**
* True if the path gets to the influence area of a target element (when available)
*/
private boolean getsTo;
public Path() {
sides = new ArrayList<PathSide>();
}
public List<PathSide> getSides() {
return sides;
}
/**
* Sides are added in reverse order given the needs of the algorithm, which
* goes backwards from the best node reconstructing the path
*
* @param side
*/
public void addSide(PathSide side) {
sides.add(0, side);
}
public boolean isGetsTo() {
return getsTo;
}
public void setGetsTo(boolean getsTo) {
this.getsTo = getsTo;
}
}