/** * eAdventure (formerly <e-Adventure> and <e-Game>) is a research project of the * <e-UCM> research group. * * Copyright 2005-2010 <e-UCM> research group. * * You can access a list of all the contributors to eAdventure at: * http://e-adventure.e-ucm.es/contributors * * <e-UCM> is a research group of the Department of Software Engineering * and Artificial Intelligence at the Complutense University of Madrid * (School of Computer Science). * * C Profesor Jose Garcia Santesmases sn, * 28040 Madrid (Madrid), Spain. * * For more info please visit: <http://e-adventure.e-ucm.es> or * <http://www.e-ucm.es> * * **************************************************************************** * * This file is part of eAdventure, version 2.0 * * eAdventure is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * eAdventure is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with eAdventure. If not, see <http://www.gnu.org/licenses/>. */ package es.eucm.ead.engine.gameobjects.effects; import com.google.inject.Inject; import es.eucm.ead.engine.game.Game; import es.eucm.ead.engine.game.interfaces.GUI; import es.eucm.ead.engine.gameobjects.sceneelements.SceneElementGO; import es.eucm.ead.model.elements.BasicInventory; import es.eucm.ead.model.elements.effects.ModifyInventoryEf; import es.eucm.ead.model.elements.scenes.SceneElement; /** * <p> * Game object for the {@link ModifyInventoryEf} effect * </p> * <p> * This effect places the actor in the appropriate list in the game state, be it * the actors in the inventory, the actors removed from the scene and the * inventory or no list at all. * </p> * */ public class ModifyInventoryGO extends AbstractEffectGO<ModifyInventoryEf> { private GUI gui; @Inject public ModifyInventoryGO(Game game) { super(game); this.gui = game.getGUI(); } @Override public void initialize() { super.initialize(); SceneElementGO inventory = gui.getHUD(BasicInventory.ID); if (inventory != null) { switch (effect.getModification()) { case ADD_TO_INVENTORY: inventory.addSceneElement(new SceneElement(effect .getSceneElementDef())); if (effect.isRemoveFromScene()) { /*SceneElement sceneElement = game.getGameState().getValue( effect.getSceneElementDef(), SceneElementDef.VAR_SCENE_ELEMENT); if (sceneElement != null) { game.getGameState().setValue(sceneElement, SceneElement.VAR_VISIBLE, false); game.getGameState().setValue(sceneElement, SceneElement.VAR_ENABLE, true); }*/ } break; case REMOVE_FROM_INVENTORY: break; } } } }