/**
* eAdventure (formerly <e-Adventure> and <e-Game>) is a research project of the
* <e-UCM> research group.
*
* Copyright 2005-2010 <e-UCM> research group.
*
* You can access a list of all the contributors to eAdventure at:
* http://e-adventure.e-ucm.es/contributors
*
* <e-UCM> is a research group of the Department of Software Engineering
* and Artificial Intelligence at the Complutense University of Madrid
* (School of Computer Science).
*
* C Profesor Jose Garcia Santesmases sn,
* 28040 Madrid (Madrid), Spain.
*
* For more info please visit: <http://e-adventure.e-ucm.es> or
* <http://www.e-ucm.es>
*
* ****************************************************************************
*
* This file is part of eAdventure, version 2.0
*
* eAdventure is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* eAdventure is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with eAdventure. If not, see <http://www.gnu.org/licenses/>.
*/
package es.eucm.ead.engine.gameobjects.effects;
import com.google.inject.Inject;
import es.eucm.ead.engine.game.Game;
import es.eucm.ead.engine.game.interfaces.GUI;
import es.eucm.ead.engine.gameobjects.sceneelements.SceneElementGO;
import es.eucm.ead.model.elements.BasicInventory;
import es.eucm.ead.model.elements.effects.ModifyInventoryEf;
import es.eucm.ead.model.elements.scenes.SceneElement;
/**
* <p>
* Game object for the {@link ModifyInventoryEf} effect
* </p>
* <p>
* This effect places the actor in the appropriate list in the game state, be it
* the actors in the inventory, the actors removed from the scene and the
* inventory or no list at all.
* </p>
*
*/
public class ModifyInventoryGO extends AbstractEffectGO<ModifyInventoryEf> {
private GUI gui;
@Inject
public ModifyInventoryGO(Game game) {
super(game);
this.gui = game.getGUI();
}
@Override
public void initialize() {
super.initialize();
SceneElementGO inventory = gui.getHUD(BasicInventory.ID);
if (inventory != null) {
switch (effect.getModification()) {
case ADD_TO_INVENTORY:
inventory.addSceneElement(new SceneElement(effect
.getSceneElementDef()));
if (effect.isRemoveFromScene()) {
/*SceneElement sceneElement = game.getGameState().getValue(
effect.getSceneElementDef(),
SceneElementDef.VAR_SCENE_ELEMENT);
if (sceneElement != null) {
game.getGameState().setValue(sceneElement,
SceneElement.VAR_VISIBLE, false);
game.getGameState().setValue(sceneElement,
SceneElement.VAR_ENABLE, true);
}*/
}
break;
case REMOVE_FROM_INVENTORY:
break;
}
}
}
}