/** * eAdventure (formerly <e-Adventure> and <e-Game>) is a research project of the * <e-UCM> research group. * * Copyright 2005-2010 <e-UCM> research group. * * You can access a list of all the contributors to eAdventure at: * http://e-adventure.e-ucm.es/contributors * * <e-UCM> is a research group of the Department of Software Engineering * and Artificial Intelligence at the Complutense University of Madrid * (School of Computer Science). * * C Profesor Jose Garcia Santesmases sn, * 28040 Madrid (Madrid), Spain. * * For more info please visit: <http://e-adventure.e-ucm.es> or * <http://www.e-ucm.es> * * **************************************************************************** * * This file is part of eAdventure, version 2.0 * * eAdventure is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * eAdventure is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with eAdventure. If not, see <http://www.gnu.org/licenses/>. */ package es.eucm.ead.model.elements.effects; import es.eucm.ead.model.interfaces.Element; import es.eucm.ead.model.interfaces.Param; import es.eucm.ead.model.elements.effects.enums.InventoryEffectAction; import es.eucm.ead.model.elements.scenes.SceneElementDef; @Element public class ModifyInventoryEf extends Effect { @Param private InventoryEffectAction modification; @Param private SceneElementDef sceneElementDef; @Param private boolean removeFromScene; public ModifyInventoryEf() { this(null, InventoryEffectAction.ADD_TO_INVENTORY); } public ModifyInventoryEf(SceneElementDef actor, InventoryEffectAction modification) { this(actor, modification, true); } public ModifyInventoryEf(SceneElementDef actor, InventoryEffectAction modification, boolean removeFromScene) { super(); this.modification = modification; this.sceneElementDef = actor; this.removeFromScene = removeFromScene; } public void setModification(InventoryEffectAction modification) { this.modification = modification; } public InventoryEffectAction getModification() { return modification; } public void setSceneElementDef(SceneElementDef actor) { this.sceneElementDef = actor; } public SceneElementDef getSceneElementDef() { return sceneElementDef; } public boolean isRemoveFromScene() { return removeFromScene; } public void setRemoveFromScene(boolean removeFromScene) { this.removeFromScene = removeFromScene; } }