/**
* eAdventure (formerly <e-Adventure> and <e-Game>) is a research project of the
* <e-UCM> research group.
*
* Copyright 2005-2010 <e-UCM> research group.
*
* You can access a list of all the contributors to eAdventure at:
* http://e-adventure.e-ucm.es/contributors
*
* <e-UCM> is a research group of the Department of Software Engineering
* and Artificial Intelligence at the Complutense University of Madrid
* (School of Computer Science).
*
* C Profesor Jose Garcia Santesmases sn,
* 28040 Madrid (Madrid), Spain.
*
* For more info please visit: <http://e-adventure.e-ucm.es> or
* <http://www.e-ucm.es>
*
* ****************************************************************************
*
* This file is part of eAdventure, version 2.0
*
* eAdventure is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* eAdventure is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with eAdventure. If not, see <http://www.gnu.org/licenses/>.
*/
package es.eucm.ead.model.elements.huds;
import es.eucm.ead.model.interfaces.Element;
import es.eucm.ead.model.interfaces.Param;
import es.eucm.ead.model.assets.drawable.basics.shapes.RectangleShape;
import es.eucm.ead.model.elements.scenes.GroupElement;
import es.eucm.ead.model.params.fills.ColorFill;
import es.eucm.ead.model.params.util.Position.Corner;
@Element
public class InventoryHud extends GroupElement {
public static final String ID = "#engine.InventoryHud";
@Param
private int height;
public InventoryHud() {
}
/***
*
* @param top Top coordinate when the hud is hidden
* @param left left coordinate when the hud is hidden
* @param width hud width
* @param height hud height
*/
public InventoryHud(int top, int left, int width, int height) {
setId(ID);
this.height = height;
RectangleShape shape = new RectangleShape(width, height, new ColorFill(
100, 125, 100, 100));
setAppearance(shape);
setPosition(Corner.TOP_LEFT, width, height);
}
public void setHeight(int height) {
this.height = height;
}
public int getHeight() {
return height;
}
}