/** * eAdventure (formerly <e-Adventure> and <e-Game>) is a research project of the * <e-UCM> research group. * * Copyright 2005-2010 <e-UCM> research group. * * You can access a list of all the contributors to eAdventure at: * http://e-adventure.e-ucm.es/contributors * * <e-UCM> is a research group of the Department of Software Engineering * and Artificial Intelligence at the Complutense University of Madrid * (School of Computer Science). * * C Profesor Jose Garcia Santesmases sn, * 28040 Madrid (Madrid), Spain. * * For more info please visit: <http://e-adventure.e-ucm.es> or * <http://www.e-ucm.es> * * **************************************************************************** * * This file is part of eAdventure, version 2.0 * * eAdventure is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * eAdventure is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with eAdventure. If not, see <http://www.gnu.org/licenses/>. */ package ead.importer.subimporters.effects; import com.google.inject.Inject; import es.eucm.ead.model.elements.effects.ModifyInventoryEf; import es.eucm.ead.model.elements.effects.enums.InventoryEffectAction; import es.eucm.ead.model.elements.scenes.SceneElementDef; import ead.importer.EAdElementImporter; import ead.importer.annotation.ImportAnnotator; import ead.importer.interfaces.EAdElementFactory; import es.eucm.eadventure.common.data.chapter.conditions.Conditions; import es.eucm.eadventure.common.data.chapter.effects.GenerateObjectEffect; public class GenerateObjectEffectImporter extends EffectImporter<GenerateObjectEffect, Effect> { private EAdElementFactory factory; @Inject public GenerateObjectEffectImporter( EAdElementImporter<Conditions, Condition> conditionImporter, EAdElementFactory factory, ImportAnnotator annotator) { super(conditionImporter, annotator); this.factory = factory; } @Override public Effect init(GenerateObjectEffect oldObject) { Effect effect = new ModifyInventoryEf(); return effect; } @Override public Effect convert(GenerateObjectEffect oldObject, Object object) { ModifyInventoryEf effect = (ModifyInventoryEf) object; importConditions(oldObject, effect); effect.setModification(InventoryEffectAction.ADD_TO_INVENTORY); effect.setSceneElementDef((SceneElementDef) factory .getElementById(oldObject.getTargetId())); return effect; } }