/**
* eAdventure (formerly <e-Adventure> and <e-Game>) is a research project of the
* <e-UCM> research group.
*
* Copyright 2005-2010 <e-UCM> research group.
*
* You can access a list of all the contributors to eAdventure at:
* http://e-adventure.e-ucm.es/contributors
*
* <e-UCM> is a research group of the Department of Software Engineering
* and Artificial Intelligence at the Complutense University of Madrid
* (School of Computer Science).
*
* C Profesor Jose Garcia Santesmases sn,
* 28040 Madrid (Madrid), Spain.
*
* For more info please visit: <http://e-adventure.e-ucm.es> or
* <http://www.e-ucm.es>
*
* ****************************************************************************
*
* This file is part of eAdventure, version 2.0
*
* eAdventure is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* eAdventure is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with eAdventure. If not, see <http://www.gnu.org/licenses/>.
*/
package ead.importer.subimporters.effects;
import com.google.inject.Inject;
import es.eucm.ead.model.elements.conditions.EmptyCond;
import es.eucm.ead.model.elements.effects.TriggerMacroEf;
import es.eucm.ead.model.elements.effects.enums.MovementSpeed;
import es.eucm.ead.model.elements.effects.sceneelements.MoveSceneElementEf;
import es.eucm.ead.model.elements.extra.EAdList;
import es.eucm.ead.model.elements.scenes.SceneElementDef;
import ead.importer.EAdElementImporter;
import ead.importer.annotation.ImportAnnotator;
import ead.importer.interfaces.EAdElementFactory;
import es.eucm.eadventure.common.data.chapter.conditions.Conditions;
import es.eucm.eadventure.common.data.chapter.effects.MoveObjectEffect;
public class MoveObjectEffectImporter extends
EffectImporter<MoveObjectEffect, TriggerMacroEf> {
private EAdElementFactory factory;
@Inject
public MoveObjectEffectImporter(
EAdElementImporter<Conditions, Condition> conditionImporter,
EAdElementFactory factory, ImportAnnotator annotator) {
super(conditionImporter, annotator);
this.factory = factory;
}
@Override
public TriggerMacroEf init(MoveObjectEffect oldObject) {
TriggerMacroEf effect = new TriggerMacroEf();
return effect;
}
@Override
public TriggerMacroEf convert(MoveObjectEffect oldObject, Object object) {
TriggerMacroEf effect = super.convert(oldObject, object);
EAdList<Effect> macro = new EAdList<Effect>();
effect.putEffects(EmptyCond.TRUE, macro);
macro.add(new MoveSceneElementEf((SceneElementDef) factory
.getElementById(oldObject.getTargetId()), oldObject.getX(),
oldObject.getY(), MovementSpeed.NORMAL));
// TODO speed?
return effect;
}
}