/** * eAdventure (formerly <e-Adventure> and <e-Game>) is a research project of the * <e-UCM> research group. * * Copyright 2005-2010 <e-UCM> research group. * * You can access a list of all the contributors to eAdventure at: * http://e-adventure.e-ucm.es/contributors * * <e-UCM> is a research group of the Department of Software Engineering * and Artificial Intelligence at the Complutense University of Madrid * (School of Computer Science). * * C Profesor Jose Garcia Santesmases sn, * 28040 Madrid (Madrid), Spain. * * For more info please visit: <http://e-adventure.e-ucm.es> or * <http://www.e-ucm.es> * * **************************************************************************** * * This file is part of eAdventure, version 2.0 * * eAdventure is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * eAdventure is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with eAdventure. If not, see <http://www.gnu.org/licenses/>. */ package es.eucm.ead.model.elements.effects; import es.eucm.ead.model.elements.conditions.Condition; import es.eucm.ead.model.elements.extra.EAdList; import es.eucm.ead.model.interfaces.Element; import es.eucm.ead.model.interfaces.Param; /** * Effect to trigger the effects contained in a macro. It only trigger the first * macro whose conditions are true */ @Element public class TriggerMacroEf extends Effect { @Param private EAdList<EAdList<Effect>> macros; @Param private EAdList<Condition> conditions; public TriggerMacroEf() { super(); macros = new EAdList<EAdList<Effect>>(); conditions = new EAdList<Condition>(); } public void putEffects(Condition condition, EAdList<Effect> macro) { macros.add(macro); conditions.add(condition); } public EAdList<EAdList<Effect>> getMacros() { return macros; } public EAdList<Condition> getConditions() { return conditions; } public void setMacros(EAdList<EAdList<Effect>> macros) { this.macros = macros; } public void setConditions(EAdList<Condition> conditions) { this.conditions = conditions; } public void putEffect(Condition c, Effect effect) { EAdList<Effect> macro = new EAdList<Effect>(); macro.add(effect); putEffects(c, macro); } }