/** * eAdventure (formerly <e-Adventure> and <e-Game>) is a research project of the * <e-UCM> research group. * * Copyright 2005-2010 <e-UCM> research group. * * You can access a list of all the contributors to eAdventure at: * http://e-adventure.e-ucm.es/contributors * * <e-UCM> is a research group of the Department of Software Engineering * and Artificial Intelligence at the Complutense University of Madrid * (School of Computer Science). * * C Profesor Jose Garcia Santesmases sn, * 28040 Madrid (Madrid), Spain. * * For more info please visit: <http://e-adventure.e-ucm.es> or * <http://www.e-ucm.es> * * **************************************************************************** * * This file is part of eAdventure, version 2.0 * * eAdventure is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * eAdventure is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with eAdventure. If not, see <http://www.gnu.org/licenses/>. */ package es.eucm.ead.model.elements.effects.text; import es.eucm.ead.model.assets.drawable.basics.Caption; import es.eucm.ead.model.assets.drawable.basics.enums.Alignment; import es.eucm.ead.model.assets.drawable.basics.shapes.extra.BalloonType; import es.eucm.ead.model.assets.text.BasicFont; import es.eucm.ead.model.assets.text.EAdFont; import es.eucm.ead.model.elements.effects.Effect; import es.eucm.ead.model.elements.operations.ElementField; import es.eucm.ead.model.elements.operations.Operation; import es.eucm.ead.model.interfaces.Element; import es.eucm.ead.model.interfaces.Param; import es.eucm.ead.model.params.fills.ColorFill; import es.eucm.ead.model.params.fills.Paint; import es.eucm.ead.model.params.paint.EAdPaint; import es.eucm.ead.model.params.text.EAdString; /** * * An {@code EAdSpeakEffect} shows a comic balloon with a text, with the origin * at a given position * */ @Element public class SpeakEf extends Effect { private static final Paint BUBBLE_PAINT = new Paint(new ColorFill(255, 255, 255, 220), ColorFill.BLACK, 2); @Param private Operation x; @Param private Operation y; @Param private Caption caption; @Param private EAdPaint bubbleColor; @Param private BalloonType ballonType; @Param private ElementField stateField; @Param private int time; public SpeakEf() { } /** * Creates an speak effect, with no text and no position, with text color of * {@link Paint#WHITE_ON_BLACK} and bubble color of * {@link Paint#BLACK_ON_WHITE} */ public SpeakEf(EAdString string) { super(); caption = new Caption(string); caption.setTextPaint(ColorFill.BLACK); caption.setFont(BasicFont.BIG); bubbleColor = BUBBLE_PAINT; ballonType = BalloonType.ROUNDED_RECTANGLE; } public SpeakEf(String stringId) { this(new EAdString(stringId)); } public SpeakEf(String stringId, EAdFont font) { this(new EAdString(stringId)); caption.setFont(font); } /** * Sets the variable that determines the origin of the balloon * * @param x * x coordinate for the speaker * @param y * y coordinate for the speaker * */ public void setPosition(Operation x, Operation y) { this.x = x; this.y = y; } /** * Sets the color of the balloon * * @param textPaint * text color * @param bubbleColor * bubble color */ public void setColor(EAdPaint textPaint, EAdPaint bubbleColor) { caption.setTextPaint(textPaint); this.bubbleColor = bubbleColor; } public void setBalloonType(BalloonType type) { this.ballonType = type; } public BalloonType getBallonType() { return ballonType; } public void setFont(EAdFont font) { this.caption.setFont(font); } public Caption getCaption() { return caption; } public void setCaption(Caption caption) { this.caption = caption; } public EAdPaint getBubbleColor() { return bubbleColor; } public Operation getX() { return x; } public Operation getY() { return y; } public void setAlignment(Alignment alignment) { this.caption.setAlignment(alignment); } public void setX(Operation x) { this.x = x; } public void setY(Operation y) { this.y = y; } public void setBubbleColor(EAdPaint bubbleColor) { this.bubbleColor = bubbleColor; } public void setBallonType(BalloonType ballonType) { this.ballonType = ballonType; } public EAdString getString() { return caption.getLabel(); } public void setStateField(ElementField stateField) { this.stateField = stateField; } public ElementField getStateField() { return this.stateField; } public int getTime() { return time; } public void setTime(int time) { this.time = time; } }