/** * eAdventure (formerly <e-Adventure> and <e-Game>) is a research project of the * <e-UCM> research group. * * Copyright 2005-2010 <e-UCM> research group. * * You can access a list of all the contributors to eAdventure at: * http://e-adventure.e-ucm.es/contributors * * <e-UCM> is a research group of the Department of Software Engineering * and Artificial Intelligence at the Complutense University of Madrid * (School of Computer Science). * * C Profesor Jose Garcia Santesmases sn, * 28040 Madrid (Madrid), Spain. * * For more info please visit: <http://e-adventure.e-ucm.es> or * <http://www.e-ucm.es> * * **************************************************************************** * * This file is part of eAdventure, version 2.0 * * eAdventure is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * eAdventure is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with eAdventure. If not, see <http://www.gnu.org/licenses/>. */ package es.eucm.ead.engine.gameobjects.debuggers; import com.google.inject.Inject; import es.eucm.ead.engine.assets.AssetHandler; import es.eucm.ead.engine.factories.EventFactory; import es.eucm.ead.engine.factories.SceneElementFactory; import es.eucm.ead.engine.game.Game; import es.eucm.ead.engine.gameobjects.sceneelements.SceneElementGO; import es.eucm.ead.model.assets.drawable.basics.Caption; import es.eucm.ead.model.elements.scenes.GroupElement; import es.eucm.ead.model.elements.scenes.SceneElement; import es.eucm.ead.model.params.fills.ColorFill; import es.eucm.ead.model.params.paint.EAdPaint; import java.util.Map; @SuppressWarnings( { "unchecked", "rawtypes" }) public class ModelFieldsDebuggerGO extends SceneElementGO { private int currentLength = -1; private SceneElementGO container; private EAdPaint bubblePaint = ColorFill.WHITE; int x = 10; @Inject public ModelFieldsDebuggerGO(AssetHandler assetHandler, SceneElementFactory sceneElementFactory, EventFactory eventFactory, Game game) { super(assetHandler, sceneElementFactory, game, eventFactory); } public void act(float delta) { super.act(delta); Map<String, Object> values = gameState.getElementVars(game .getAdventureModel()); if (values == null || values.size() == 0) { values = gameState.getElementVars(game.getCurrentChapter()); } if (values != null) { if (values.size() != currentLength) { currentLength = values.size(); int y = 10; int marginY = 20; if (container != null) { container.remove(); container.free(); this.getChildren().clear(); } GroupElement fields = new GroupElement(); fields.setEnable(false); for (String var : values.keySet()) { Caption c = new Caption(var + ": [0]"); c.setPadding(1); c.setBubblePaint(bubblePaint); SceneElement field = new SceneElement(c); field.setPosition(x, y); y += marginY; fields.addSceneElement(field); } container = this.addSceneElement(fields); } } } }