/**
* eAdventure (formerly <e-Adventure> and <e-Game>) is a research project of the
* <e-UCM> research group.
*
* Copyright 2005-2010 <e-UCM> research group.
*
* You can access a list of all the contributors to eAdventure at:
* http://e-adventure.e-ucm.es/contributors
*
* <e-UCM> is a research group of the Department of Software Engineering
* and Artificial Intelligence at the Complutense University of Madrid
* (School of Computer Science).
*
* C Profesor Jose Garcia Santesmases sn,
* 28040 Madrid (Madrid), Spain.
*
* For more info please visit: <http://e-adventure.e-ucm.es> or
* <http://www.e-ucm.es>
*
* ****************************************************************************
*
* This file is part of eAdventure, version 2.0
*
* eAdventure is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* eAdventure is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with eAdventure. If not, see <http://www.gnu.org/licenses/>.
*/
package es.eucm.ead.engine.gameobjects.debuggers;
import com.google.inject.Inject;
import es.eucm.ead.engine.assets.AssetHandler;
import es.eucm.ead.engine.factories.EventFactory;
import es.eucm.ead.engine.factories.SceneElementFactory;
import es.eucm.ead.engine.game.Game;
import es.eucm.ead.engine.gameobjects.sceneelements.SceneElementGO;
import es.eucm.ead.model.assets.drawable.basics.Caption;
import es.eucm.ead.model.elements.scenes.GroupElement;
import es.eucm.ead.model.elements.scenes.SceneElement;
import es.eucm.ead.model.params.fills.ColorFill;
import es.eucm.ead.model.params.paint.EAdPaint;
import java.util.Map;
@SuppressWarnings( { "unchecked", "rawtypes" })
public class ModelFieldsDebuggerGO extends SceneElementGO {
private int currentLength = -1;
private SceneElementGO container;
private EAdPaint bubblePaint = ColorFill.WHITE;
int x = 10;
@Inject
public ModelFieldsDebuggerGO(AssetHandler assetHandler,
SceneElementFactory sceneElementFactory, EventFactory eventFactory,
Game game) {
super(assetHandler, sceneElementFactory, game, eventFactory);
}
public void act(float delta) {
super.act(delta);
Map<String, Object> values = gameState.getElementVars(game
.getAdventureModel());
if (values == null || values.size() == 0) {
values = gameState.getElementVars(game.getCurrentChapter());
}
if (values != null) {
if (values.size() != currentLength) {
currentLength = values.size();
int y = 10;
int marginY = 20;
if (container != null) {
container.remove();
container.free();
this.getChildren().clear();
}
GroupElement fields = new GroupElement();
fields.setEnable(false);
for (String var : values.keySet()) {
Caption c = new Caption(var + ": [0]");
c.setPadding(1);
c.setBubblePaint(bubblePaint);
SceneElement field = new SceneElement(c);
field.setPosition(x, y);
y += marginY;
fields.addSceneElement(field);
}
container = this.addSceneElement(fields);
}
}
}
}