/**
* eAdventure (formerly <e-Adventure> and <e-Game>) is a research project of the
* <e-UCM> research group.
*
* Copyright 2005-2010 <e-UCM> research group.
*
* You can access a list of all the contributors to eAdventure at:
* http://e-adventure.e-ucm.es/contributors
*
* <e-UCM> is a research group of the Department of Software Engineering
* and Artificial Intelligence at the Complutense University of Madrid
* (School of Computer Science).
*
* C Profesor Jose Garcia Santesmases sn,
* 28040 Madrid (Madrid), Spain.
*
* For more info please visit: <http://e-adventure.e-ucm.es> or
* <http://www.e-ucm.es>
*
* ****************************************************************************
*
* This file is part of eAdventure, version 2.0
*
* eAdventure is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* eAdventure is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with eAdventure. If not, see <http://www.gnu.org/licenses/>.
*/
package es.eucm.ead.engine.game;
import com.google.inject.Inject;
import com.google.inject.Singleton;
import es.eucm.ead.engine.assets.AssetHandler;
import es.eucm.ead.model.params.text.EAdString;
import es.eucm.ead.reader.strings.StringsReader;
import es.eucm.ead.tools.StringHandlerImpl;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;
import java.util.Map;
@Singleton
public class EngineStringHandler extends StringHandlerImpl {
static private Logger logger = LoggerFactory
.getLogger(EngineStringHandler.class);
/**
* Strings reader
*/
private StringsReader stringsReader;
private AssetHandler assetHandler;
private String currentLanguage;
@Inject
public EngineStringHandler(StringsReader stringsReader,
AssetHandler assetHandler) {
this.stringsReader = stringsReader;
this.assetHandler = assetHandler;
}
public void setLanguage(String language) {
if (language != null && !language.equals(currentLanguage)) {
currentLanguage = language;
assetHandler.setLanguage(currentLanguage);
}
if (!isLanguageLoaded(language)) {
loadStrings(language);
}
super.setLanguage(language);
}
private void loadStrings(String language) {
logger.debug("Loading language {}", language);
// Map containing all the files with strings (keys) and its associated
// language (value)
String strings = assetHandler.getTextFile("@strings" + language
+ ".xml");
if (strings == null || strings.equals("")) {
logger
.info(
"{} language was not loaded. Maybe the strings.xml file associated is not present",
language);
} else {
addLanguage(language);
Map<EAdString, String> stringsMap = stringsReader
.readStrings(strings);
if (stringsMap != null) {
addStrings(stringsMap);
logger.info("{} language loaded", language);
} else {
logger.info("{} language not loaded. See previous erros.",
language);
}
}
}
}