/** * eAdventure (formerly <e-Adventure> and <e-Game>) is a research project of the * <e-UCM> research group. * * Copyright 2005-2010 <e-UCM> research group. * * You can access a list of all the contributors to eAdventure at: * http://e-adventure.e-ucm.es/contributors * * <e-UCM> is a research group of the Department of Software Engineering * and Artificial Intelligence at the Complutense University of Madrid * (School of Computer Science). * * C Profesor Jose Garcia Santesmases sn, * 28040 Madrid (Madrid), Spain. * * For more info please visit: <http://e-adventure.e-ucm.es> or * <http://www.e-ucm.es> * * **************************************************************************** * * This file is part of eAdventure, version 2.0 * * eAdventure is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * eAdventure is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with eAdventure. If not, see <http://www.gnu.org/licenses/>. */ package es.eucm.ead.engine.game; import com.google.inject.Inject; import com.google.inject.Singleton; import es.eucm.ead.engine.assets.AssetHandler; import es.eucm.ead.model.params.text.EAdString; import es.eucm.ead.reader.strings.StringsReader; import es.eucm.ead.tools.StringHandlerImpl; import org.slf4j.Logger; import org.slf4j.LoggerFactory; import java.util.Map; @Singleton public class EngineStringHandler extends StringHandlerImpl { static private Logger logger = LoggerFactory .getLogger(EngineStringHandler.class); /** * Strings reader */ private StringsReader stringsReader; private AssetHandler assetHandler; private String currentLanguage; @Inject public EngineStringHandler(StringsReader stringsReader, AssetHandler assetHandler) { this.stringsReader = stringsReader; this.assetHandler = assetHandler; } public void setLanguage(String language) { if (language != null && !language.equals(currentLanguage)) { currentLanguage = language; assetHandler.setLanguage(currentLanguage); } if (!isLanguageLoaded(language)) { loadStrings(language); } super.setLanguage(language); } private void loadStrings(String language) { logger.debug("Loading language {}", language); // Map containing all the files with strings (keys) and its associated // language (value) String strings = assetHandler.getTextFile("@strings" + language + ".xml"); if (strings == null || strings.equals("")) { logger .info( "{} language was not loaded. Maybe the strings.xml file associated is not present", language); } else { addLanguage(language); Map<EAdString, String> stringsMap = stringsReader .readStrings(strings); if (stringsMap != null) { addStrings(stringsMap); logger.info("{} language loaded", language); } else { logger.info("{} language not loaded. See previous erros.", language); } } } }