/** * eAdventure (formerly <e-Adventure> and <e-Game>) is a research project of the * <e-UCM> research group. * * Copyright 2005-2010 <e-UCM> research group. * * You can access a list of all the contributors to eAdventure at: * http://e-adventure.e-ucm.es/contributors * * <e-UCM> is a research group of the Department of Software Engineering * and Artificial Intelligence at the Complutense University of Madrid * (School of Computer Science). * * C Profesor Jose Garcia Santesmases sn, * 28040 Madrid (Madrid), Spain. * * For more info please visit: <http://e-adventure.e-ucm.es> or * <http://www.e-ucm.es> * * **************************************************************************** * * This file is part of eAdventure, version 2.0 * * eAdventure is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * eAdventure is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with eAdventure. If not, see <http://www.gnu.org/licenses/>. */ package es.eucm.ead.model.elements.widgets.containers; import es.eucm.ead.model.elements.effects.DragEf; import es.eucm.ead.model.elements.effects.variables.ChangeFieldEf; import es.eucm.ead.model.elements.events.SceneElementEv; import es.eucm.ead.model.elements.events.enums.SceneElementEvType; import es.eucm.ead.model.elements.operations.ElementField; import es.eucm.ead.model.elements.scenes.SceneElement; import es.eucm.ead.model.elements.scenes.GroupElement; import es.eucm.ead.model.params.guievents.MouseGEv; import es.eucm.ead.model.params.util.Position.Corner; public class ColumnContainer extends GroupElement { private SceneElement lastAdded; public ColumnContainer() { this.addBehavior(MouseGEv.MOUSE_LEFT_PRESSED, new DragEf()); } public void add(SceneElement element) { element.setPosition(Corner.TOP_LEFT, 0, 0); if (lastAdded != null) { ElementField fieldBottom = new ElementField(lastAdded, SceneElement.VAR_Y); ElementField fieldY = new ElementField(element, SceneElement.VAR_Y); SceneElementEv event = new SceneElementEv(); ChangeFieldEf updateField = new ChangeFieldEf(fieldY, fieldBottom); event.addEffect(SceneElementEvType.ALWAYS, updateField); element.addEvent(event); } getSceneElements().add(element); lastAdded = element; } }