/**
* eAdventure (formerly <e-Adventure> and <e-Game>) is a research project of the
* <e-UCM> research group.
*
* Copyright 2005-2010 <e-UCM> research group.
*
* You can access a list of all the contributors to eAdventure at:
* http://e-adventure.e-ucm.es/contributors
*
* <e-UCM> is a research group of the Department of Software Engineering
* and Artificial Intelligence at the Complutense University of Madrid
* (School of Computer Science).
*
* C Profesor Jose Garcia Santesmases sn,
* 28040 Madrid (Madrid), Spain.
*
* For more info please visit: <http://e-adventure.e-ucm.es> or
* <http://www.e-ucm.es>
*
* ****************************************************************************
*
* This file is part of eAdventure, version 2.0
*
* eAdventure is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* eAdventure is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with eAdventure. If not, see <http://www.gnu.org/licenses/>.
*/
package es.eucm.ead.editor.view.dock;
import es.eucm.ead.editor.control.Controller;
import es.eucm.ead.editor.model.nodes.DependencyNode;
/**
* Minimal interface for a panel that displays DependencyNodes.
* @author mfreire
*/
public interface ElementPanel<E extends DependencyNode> {
/**
* Called before setTarget to establish the controller that manages this
* elementPanel.
*/
void setController(Controller controller);
/**
* Sets the target of this ElementPanel.
* @param target to set. After setTarget, the interface should be
* rebuilt from scratch. Any model listeners should be registered here.
*/
void setTarget(E target);
/**
* @return the backing target of this ElementPanel.
*/
E getTarget();
/**
* Called to release resources on target change or closing up.
* This is specially important to prevent "listener pollution".
*/
void cleanup();
}