/**
* eAdventure (formerly <e-Adventure> and <e-Game>) is a research project of the
* <e-UCM> research group.
*
* Copyright 2005-2010 <e-UCM> research group.
*
* You can access a list of all the contributors to eAdventure at:
* http://e-adventure.e-ucm.es/contributors
*
* <e-UCM> is a research group of the Department of Software Engineering
* and Artificial Intelligence at the Complutense University of Madrid
* (School of Computer Science).
*
* C Profesor Jose Garcia Santesmases sn,
* 28040 Madrid (Madrid), Spain.
*
* For more info please visit: <http://e-adventure.e-ucm.es> or
* <http://www.e-ucm.es>
*
* ****************************************************************************
*
* This file is part of eAdventure, version 2.0
*
* eAdventure is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* eAdventure is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with eAdventure. If not, see <http://www.gnu.org/licenses/>.
*/
package es.eucm.ead.model.elements.scenes;
import es.eucm.ead.model.assets.AssetDescriptor;
import es.eucm.ead.model.assets.drawable.EAdDrawable;
import es.eucm.ead.model.elements.ResourcedElement;
import es.eucm.ead.model.interfaces.Element;
import es.eucm.ead.model.params.text.EAdString;
@Element
public class SceneElementDef extends ResourcedElement {
public static final String VAR_DOC_NAME = "doc_name";
public static final String VAR_DOC_DESC = "doc_desc";
public static final String VAR_DOC_DETAILED_DESC = "detailed_desc";
public static final String VAR_DOCUMENTATION = "documentation";
public static final String appearance = "appearance";
public static final String overAppearance = "overAppearance";
public SceneElementDef() {
super();
}
public void setAppearance(String bundle, EAdDrawable drawable) {
addAsset(bundle, SceneElementDef.appearance, drawable);
}
public SceneElementDef(AssetDescriptor appearance) {
this();
addAsset(SceneElementDef.appearance, appearance);
}
public SceneElementDef(EAdDrawable appearance, EAdDrawable overAppearance) {
this(appearance);
addAsset(SceneElementDef.overAppearance, overAppearance);
}
public void setName(EAdString name) {
putProperty(VAR_DOC_NAME, name);
}
public void setDesc(EAdString description) {
putProperty(VAR_DOC_DESC, description);
}
public void setDetailDesc(EAdString detailedDescription) {
putProperty(VAR_DOC_DETAILED_DESC, detailedDescription);
}
public void setDoc(EAdString documentation) {
putProperty(VAR_DOCUMENTATION, documentation);
}
/**
* Sets the initial appearance for the scene element
*
* @param d the initial appearance
*/
public void setAppearance(EAdDrawable d) {
addAsset(SceneElementDef.appearance, d);
}
public void setOverAppearance(String bundle, EAdDrawable drawable) {
addAsset(bundle, SceneElementDef.appearance, drawable);
}
public void setOverAppearance(EAdDrawable drawable) {
addAsset(SceneElementDef.overAppearance, drawable);
}
public EAdDrawable getAppearance() {
return (EAdDrawable) getResources().get(SceneElementDef.appearance);
}
public EAdDrawable getAppearance(String currentBundle) {
return (EAdDrawable) getAsset(currentBundle, SceneElementDef.appearance);
}
}