/** * eAdventure (formerly <e-Adventure> and <e-Game>) is a research project of the * <e-UCM> research group. * * Copyright 2005-2010 <e-UCM> research group. * * You can access a list of all the contributors to eAdventure at: * http://e-adventure.e-ucm.es/contributors * * <e-UCM> is a research group of the Department of Software Engineering * and Artificial Intelligence at the Complutense University of Madrid * (School of Computer Science). * * C Profesor Jose Garcia Santesmases sn, * 28040 Madrid (Madrid), Spain. * * For more info please visit: <http://e-adventure.e-ucm.es> or * <http://www.e-ucm.es> * * **************************************************************************** * * This file is part of eAdventure, version 2.0 * * eAdventure is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * eAdventure is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with eAdventure. If not, see <http://www.gnu.org/licenses/>. */ package es.eucm.ead.techdemo.elementfactories.scenes.normalguy; import es.eucm.ead.model.assets.drawable.basics.Image; import es.eucm.ead.model.elements.effects.ChangeSceneEf; import es.eucm.ead.model.elements.effects.InterpolationEf; import es.eucm.ead.model.elements.effects.enums.InterpolationLoopType; import es.eucm.ead.model.elements.effects.enums.InterpolationType; import es.eucm.ead.model.elements.events.SceneElementEv; import es.eucm.ead.model.elements.events.enums.SceneElementEvType; import es.eucm.ead.model.elements.scenes.Scene; import es.eucm.ead.model.elements.scenes.SceneElement; import es.eucm.ead.model.params.guievents.MouseGEv; import es.eucm.ead.model.params.util.Position.Corner; import es.eucm.ead.techdemo.elementfactories.scenes.scenes.EmptyScene; public class NgCreditsScreen extends EmptyScene { public NgCreditsScreen(Scene initScene) { setBackground(new SceneElement(new Image( "@drawable/ng_mainscreen_bg.png"))); SceneElement spiral = new SceneElement(new Image( "@drawable/ng_spiral.png")); spiral.setPosition(Corner.CENTER, 400, 300); getSceneElements().add(spiral); SceneElement logo = new SceneElement(new Image("@drawable/ng_logo.png")); logo.setPosition(Corner.CENTER, 400, 300); getSceneElements().add(logo); logo.setScale(0.0f); // Animations SceneElementEv e = new SceneElementEv(); InterpolationEf rotate = new InterpolationEf(spiral, SceneElement.VAR_ROTATION, 0, 2 * Math.PI, 20000, 0, InterpolationLoopType.RESTART, -1, InterpolationType.LINEAR); e.addEffect(SceneElementEvType.INIT, rotate); spiral.addEvent(e); e = new SceneElementEv(); InterpolationEf bounce = new InterpolationEf(logo, SceneElement.VAR_SCALE, 0.0f, 1.0f, 1000, 1000, InterpolationLoopType.NO_LOOP, 1, InterpolationType.LINEAR); e.addEffect(SceneElementEvType.INIT, bounce); ChangeSceneEf changeScene = new ChangeSceneEf(); changeScene.setNextScene(initScene); getBackground().addBehavior(MouseGEv.MOUSE_LEFT_PRESSED, changeScene); logo.addEvent(e); } @Override public String getSceneDescription() { return "A game showing the eAdventure 2.0 features"; } public String getDemoName() { return "Normal Guy"; } }