/** * eAdventure (formerly <e-Adventure> and <e-Game>) is a research project of the * <e-UCM> research group. * * Copyright 2005-2010 <e-UCM> research group. * * You can access a list of all the contributors to eAdventure at: * http://e-adventure.e-ucm.es/contributors * * <e-UCM> is a research group of the Department of Software Engineering * and Artificial Intelligence at the Complutense University of Madrid * (School of Computer Science). * * C Profesor Jose Garcia Santesmases sn, * 28040 Madrid (Madrid), Spain. * * For more info please visit: <http://e-adventure.e-ucm.es> or * <http://www.e-ucm.es> * * **************************************************************************** * * This file is part of eAdventure, version 2.0 * * eAdventure is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * eAdventure is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with eAdventure. If not, see <http://www.gnu.org/licenses/>. */ package ead.importer.subimporters.effects; import com.google.inject.Inject; import es.eucm.ead.model.assets.drawable.EAdDrawable; import es.eucm.ead.model.assets.drawable.basics.Image; import es.eucm.ead.model.assets.drawable.basics.animation.FramesAnimation; import es.eucm.ead.model.elements.effects.timedevents.ShowSceneElementEf; import es.eucm.ead.model.elements.scenes.SceneElement; import es.eucm.ead.model.params.util.Position; import ead.importer.EAdElementImporter; import ead.importer.annotation.ImportAnnotator; import ead.importer.interfaces.ResourceImporter; import es.eucm.eadventure.common.data.chapter.conditions.Conditions; import es.eucm.eadventure.common.data.chapter.effects.PlayAnimationEffect; public class PlayAnimationEffectImporter extends EffectImporter<PlayAnimationEffect, ShowSceneElementEf> { private ResourceImporter resourceImporter; @Inject public PlayAnimationEffectImporter( EAdElementImporter<Conditions, Condition> conditionImporter, ResourceImporter resourceImporter, ImportAnnotator annotator) { super(conditionImporter, annotator); this.resourceImporter = resourceImporter; } @Override public ShowSceneElementEf init(PlayAnimationEffect oldObject) { ShowSceneElementEf showScene = new ShowSceneElementEf(); return showScene; } @Override public ShowSceneElementEf convert(PlayAnimationEffect oldObject, Object newElement) { ShowSceneElementEf effect = super.convert(oldObject, newElement); EAdDrawable asset = (EAdDrawable) resourceImporter.getAssetDescritptor( oldObject.getPath(), Image.class); SceneElement element = new SceneElement(asset); element.setPosition(new Position(oldObject.getX(), oldObject.getY())); if (asset instanceof FramesAnimation) { int time = 0; for (int i = 0; i < ((FramesAnimation) asset).getFrameCount(); i++) { time += ((FramesAnimation) asset).getFrame(i).getTime(); } effect.setTime(time); } else { effect.setTime(1000); } effect.setSceneElement(element); return effect; } }