/**
* eAdventure (formerly <e-Adventure> and <e-Game>) is a research project of the
* <e-UCM> research group.
*
* Copyright 2005-2010 <e-UCM> research group.
*
* You can access a list of all the contributors to eAdventure at:
* http://e-adventure.e-ucm.es/contributors
*
* <e-UCM> is a research group of the Department of Software Engineering
* and Artificial Intelligence at the Complutense University of Madrid
* (School of Computer Science).
*
* C Profesor Jose Garcia Santesmases sn,
* 28040 Madrid (Madrid), Spain.
*
* For more info please visit: <http://e-adventure.e-ucm.es> or
* <http://www.e-ucm.es>
*
* ****************************************************************************
*
* This file is part of eAdventure, version 2.0
*
* eAdventure is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* eAdventure is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with eAdventure. If not, see <http://www.gnu.org/licenses/>.
*/
package ead.importer.subimporters.effects;
import com.google.inject.Inject;
import es.eucm.ead.model.assets.drawable.EAdDrawable;
import es.eucm.ead.model.assets.drawable.basics.Image;
import es.eucm.ead.model.assets.drawable.basics.animation.FramesAnimation;
import es.eucm.ead.model.elements.effects.timedevents.ShowSceneElementEf;
import es.eucm.ead.model.elements.scenes.SceneElement;
import es.eucm.ead.model.params.util.Position;
import ead.importer.EAdElementImporter;
import ead.importer.annotation.ImportAnnotator;
import ead.importer.interfaces.ResourceImporter;
import es.eucm.eadventure.common.data.chapter.conditions.Conditions;
import es.eucm.eadventure.common.data.chapter.effects.PlayAnimationEffect;
public class PlayAnimationEffectImporter extends
EffectImporter<PlayAnimationEffect, ShowSceneElementEf> {
private ResourceImporter resourceImporter;
@Inject
public PlayAnimationEffectImporter(
EAdElementImporter<Conditions, Condition> conditionImporter,
ResourceImporter resourceImporter, ImportAnnotator annotator) {
super(conditionImporter, annotator);
this.resourceImporter = resourceImporter;
}
@Override
public ShowSceneElementEf init(PlayAnimationEffect oldObject) {
ShowSceneElementEf showScene = new ShowSceneElementEf();
return showScene;
}
@Override
public ShowSceneElementEf convert(PlayAnimationEffect oldObject,
Object newElement) {
ShowSceneElementEf effect = super.convert(oldObject, newElement);
EAdDrawable asset = (EAdDrawable) resourceImporter.getAssetDescritptor(
oldObject.getPath(), Image.class);
SceneElement element = new SceneElement(asset);
element.setPosition(new Position(oldObject.getX(), oldObject.getY()));
if (asset instanceof FramesAnimation) {
int time = 0;
for (int i = 0; i < ((FramesAnimation) asset).getFrameCount(); i++) {
time += ((FramesAnimation) asset).getFrame(i).getTime();
}
effect.setTime(time);
} else {
effect.setTime(1000);
}
effect.setSceneElement(element);
return effect;
}
}