/**
* eAdventure (formerly <e-Adventure> and <e-Game>) is a research project of the
* <e-UCM> research group.
*
* Copyright 2005-2010 <e-UCM> research group.
*
* You can access a list of all the contributors to eAdventure at:
* http://e-adventure.e-ucm.es/contributors
*
* <e-UCM> is a research group of the Department of Software Engineering
* and Artificial Intelligence at the Complutense University of Madrid
* (School of Computer Science).
*
* C Profesor Jose Garcia Santesmases sn,
* 28040 Madrid (Madrid), Spain.
*
* For more info please visit: <http://e-adventure.e-ucm.es> or
* <http://www.e-ucm.es>
*
* ****************************************************************************
*
* This file is part of eAdventure, version 2.0
*
* eAdventure is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* eAdventure is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with eAdventure. If not, see <http://www.gnu.org/licenses/>.
*/
package ead.importer.subimporters.effects.texts;
import com.google.inject.Inject;
import es.eucm.ead.model.elements.effects.text.SpeakEf;
import es.eucm.ead.model.elements.predef.effects.SpeakSceneElementEf;
import es.eucm.ead.model.params.fills.ColorFill;
import es.eucm.ead.model.params.fills.Paint;
import es.eucm.ead.model.params.text.EAdString;
import ead.importer.EAdElementImporter;
import ead.importer.annotation.ImportAnnotator;
import ead.importer.interfaces.EAdElementFactory;
import ead.importer.interfaces.ResourceImporter;
import es.eucm.ead.tools.StringHandler;
import es.eucm.eadventure.common.data.chapter.conditions.Conditions;
import es.eucm.eadventure.common.data.chapter.effects.SpeakCharEffect;
import es.eucm.eadventure.common.data.chapter.elements.NPC;
public class SpeakCharEffectImporter extends
TextEffectImporter<SpeakCharEffect> {
private NPC npc;
@Inject
public SpeakCharEffectImporter(StringHandler stringHandler,
EAdElementImporter<Conditions, Condition> conditionImporter,
EAdElementFactory factory, ImportAnnotator annotator,
ResourceImporter resourceImporter) {
super(stringHandler, conditionImporter, factory, annotator,
resourceImporter);
}
@Override
public SpeakEf init(SpeakCharEffect oldObject) {
npc = factory.getCurrentOldChapterModel().getCharacter(
oldObject.getTargetId());
SpeakSceneElementEf effect = new SpeakSceneElementEf(factory
.getElementById(npc.getId()), new EAdString("ng.1"));
return effect;
}
@Override
public SpeakEf convert(SpeakCharEffect oldObject, Object object) {
SpeakEf effect = super.convert(oldObject, object);
addSound(oldObject.getAudioPath(), effect);
for (EAdOperation op : TextEffectImporter.getOperations(oldObject
.getLine(), factory)) {
effect.getCaption().getOperations().add(op);
}
String line = setBallonType(effect, oldObject.getLine());
line = TextEffectImporter.translateLine(line);
stringHandler.setString(effect.getString(), line);
setColor(effect, npc);
return effect;
}
public static void setColor(SpeakEf effect, NPC npc) {
ColorFill center = new ColorFill("0x"
+ npc.getTextFrontColor().substring(1) + "ff");
ColorFill border = new ColorFill("0x"
+ npc.getTextBorderColor().substring(1) + "ff");
ColorFill bubbleCenter = new ColorFill("0x"
+ npc.getBubbleBkgColor().substring(1) + "ff");
ColorFill bubbleBorder = new ColorFill("0x"
+ npc.getBubbleBorderColor().substring(1) + "ff");
effect.setColor(new Paint(center, border), new Paint(bubbleCenter,
bubbleBorder));
}
}