/**
* eAdventure (formerly <e-Adventure> and <e-Game>) is a research project of the
* <e-UCM> research group.
*
* Copyright 2005-2010 <e-UCM> research group.
*
* You can access a list of all the contributors to eAdventure at:
* http://e-adventure.e-ucm.es/contributors
*
* <e-UCM> is a research group of the Department of Software Engineering
* and Artificial Intelligence at the Complutense University of Madrid
* (School of Computer Science).
*
* C Profesor Jose Garcia Santesmases sn,
* 28040 Madrid (Madrid), Spain.
*
* For more info please visit: <http://e-adventure.e-ucm.es> or
* <http://www.e-ucm.es>
*
* ****************************************************************************
*
* This file is part of eAdventure, version 2.0
*
* eAdventure is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* eAdventure is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with eAdventure. If not, see <http://www.gnu.org/licenses/>.
*/
package es.eucm.ead.engine.gameobjects.sceneelements;
import com.google.inject.Inject;
import es.eucm.ead.engine.assets.AssetHandler;
import es.eucm.ead.engine.assets.SpecialAssetRenderer;
import es.eucm.ead.engine.factories.EventFactory;
import es.eucm.ead.engine.factories.SceneElementFactory;
import es.eucm.ead.engine.game.Game;
import es.eucm.ead.model.assets.multimedia.EAdVideo;
import es.eucm.ead.model.elements.effects.ChangeSceneEf;
import es.eucm.ead.model.elements.effects.Effect;
import es.eucm.ead.model.elements.scenes.SceneElement;
import es.eucm.ead.model.elements.scenes.VideoScene;
import es.eucm.ead.model.elements.widgets.Label;
import es.eucm.ead.model.params.fills.ColorFill;
import es.eucm.ead.model.params.util.Position.Corner;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;
public class VideoSceneGO extends SceneGO {
static private Logger logger = LoggerFactory.getLogger(VideoSceneGO.class);
private SpecialAssetRenderer<EAdVideo, ?> specialAssetRenderer;
private Object component;
private boolean error;
private boolean toStart = false;
private VideoScene videoScene;
private EAdVideo video;
@Inject
public VideoSceneGO(AssetHandler assetHandler,
SceneElementFactory gameObjectFactory, Game game,
EventFactory eventFactory,
SpecialAssetRenderer<EAdVideo, ?> videoRenderer) {
super(assetHandler, gameObjectFactory, game, eventFactory);
this.component = null;
this.error = false;
this.specialAssetRenderer = videoRenderer;
}
public void setElement(SceneElement element) {
super.setElement(element);
Label label = new Label("Loading...");
label.setColor(ColorFill.WHITE);
label.setPosition(Corner.CENTER, 400, 300);
this.addSceneElement(label);
this.videoScene = (VideoScene) element;
video = (EAdVideo) element.getDefinition().getAsset(currentBundle,
VideoScene.video);
this.toStart = false;
this.error = false;
this.component = null;
}
@Override
public void act(float delta) {
super.act(delta);
if (error || specialAssetRenderer.isFinished()) {
gui.showSpecialResource(null, 0, 0, true);
removeVideoComponent();
} else if (component == null) {
try {
component = specialAssetRenderer.getComponent(video);
if (component != null) {
gui.showSpecialResource(component, 0, 0, true);
toStart = true;
}
} catch (Exception e) {
logger.warn("Exception creating video component", e);
error = true;
} catch (Error e) {
logger.warn("Error creating video component", e);
error = true;
}
} else if (toStart) {
toStart = false;
specialAssetRenderer.start();
}
}
private void removeVideoComponent() {
component = null;
if (specialAssetRenderer != null) {
specialAssetRenderer.reset();
}
if (videoScene.getFinalEffects().size() == 0) {
ChangeSceneEf ef = new ChangeSceneEf();
game.addEffect(ef);
} else {
for (Effect e : videoScene.getFinalEffects()) {
game.addEffect(e);
}
}
}
}