/** * eAdventure (formerly <e-Adventure> and <e-Game>) is a research project of the * <e-UCM> research group. * * Copyright 2005-2010 <e-UCM> research group. * * You can access a list of all the contributors to eAdventure at: * http://e-adventure.e-ucm.es/contributors * * <e-UCM> is a research group of the Department of Software Engineering * and Artificial Intelligence at the Complutense University of Madrid * (School of Computer Science). * * C Profesor Jose Garcia Santesmases sn, * 28040 Madrid (Madrid), Spain. * * For more info please visit: <http://e-adventure.e-ucm.es> or * <http://www.e-ucm.es> * * **************************************************************************** * * This file is part of eAdventure, version 2.0 * * eAdventure is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * eAdventure is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with eAdventure. If not, see <http://www.gnu.org/licenses/>. */ package es.eucm.ead.engine.gameobjects.sceneelements; import com.google.inject.Inject; import es.eucm.ead.engine.assets.AssetHandler; import es.eucm.ead.engine.assets.SpecialAssetRenderer; import es.eucm.ead.engine.factories.EventFactory; import es.eucm.ead.engine.factories.SceneElementFactory; import es.eucm.ead.engine.game.Game; import es.eucm.ead.model.assets.multimedia.EAdVideo; import es.eucm.ead.model.elements.effects.ChangeSceneEf; import es.eucm.ead.model.elements.effects.Effect; import es.eucm.ead.model.elements.scenes.SceneElement; import es.eucm.ead.model.elements.scenes.VideoScene; import es.eucm.ead.model.elements.widgets.Label; import es.eucm.ead.model.params.fills.ColorFill; import es.eucm.ead.model.params.util.Position.Corner; import org.slf4j.Logger; import org.slf4j.LoggerFactory; public class VideoSceneGO extends SceneGO { static private Logger logger = LoggerFactory.getLogger(VideoSceneGO.class); private SpecialAssetRenderer<EAdVideo, ?> specialAssetRenderer; private Object component; private boolean error; private boolean toStart = false; private VideoScene videoScene; private EAdVideo video; @Inject public VideoSceneGO(AssetHandler assetHandler, SceneElementFactory gameObjectFactory, Game game, EventFactory eventFactory, SpecialAssetRenderer<EAdVideo, ?> videoRenderer) { super(assetHandler, gameObjectFactory, game, eventFactory); this.component = null; this.error = false; this.specialAssetRenderer = videoRenderer; } public void setElement(SceneElement element) { super.setElement(element); Label label = new Label("Loading..."); label.setColor(ColorFill.WHITE); label.setPosition(Corner.CENTER, 400, 300); this.addSceneElement(label); this.videoScene = (VideoScene) element; video = (EAdVideo) element.getDefinition().getAsset(currentBundle, VideoScene.video); this.toStart = false; this.error = false; this.component = null; } @Override public void act(float delta) { super.act(delta); if (error || specialAssetRenderer.isFinished()) { gui.showSpecialResource(null, 0, 0, true); removeVideoComponent(); } else if (component == null) { try { component = specialAssetRenderer.getComponent(video); if (component != null) { gui.showSpecialResource(component, 0, 0, true); toStart = true; } } catch (Exception e) { logger.warn("Exception creating video component", e); error = true; } catch (Error e) { logger.warn("Error creating video component", e); error = true; } } else if (toStart) { toStart = false; specialAssetRenderer.start(); } } private void removeVideoComponent() { component = null; if (specialAssetRenderer != null) { specialAssetRenderer.reset(); } if (videoScene.getFinalEffects().size() == 0) { ChangeSceneEf ef = new ChangeSceneEf(); game.addEffect(ef); } else { for (Effect e : videoScene.getFinalEffects()) { game.addEffect(e); } } } }