/**
* eAdventure (formerly <e-Adventure> and <e-Game>) is a research project of the
* <e-UCM> research group.
*
* Copyright 2005-2010 <e-UCM> research group.
*
* You can access a list of all the contributors to eAdventure at:
* http://e-adventure.e-ucm.es/contributors
*
* <e-UCM> is a research group of the Department of Software Engineering
* and Artificial Intelligence at the Complutense University of Madrid
* (School of Computer Science).
*
* C Profesor Jose Garcia Santesmases sn,
* 28040 Madrid (Madrid), Spain.
*
* For more info please visit: <http://e-adventure.e-ucm.es> or
* <http://www.e-ucm.es>
*
* ****************************************************************************
*
* This file is part of eAdventure, version 2.0
*
* eAdventure is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* eAdventure is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with eAdventure. If not, see <http://www.gnu.org/licenses/>.
*/
package es.eucm.ead.model.elements.widgets;
import es.eucm.ead.model.assets.drawable.basics.Caption;
import es.eucm.ead.model.assets.drawable.basics.Image;
import es.eucm.ead.model.assets.text.EAdFont;
import es.eucm.ead.model.elements.conditions.Condition;
import es.eucm.ead.model.elements.conditions.NOTCond;
import es.eucm.ead.model.elements.conditions.OperationCond;
import es.eucm.ead.model.elements.effects.variables.ChangeFieldEf;
import es.eucm.ead.model.elements.events.ConditionedEv;
import es.eucm.ead.model.elements.events.enums.ConditionedEvType;
import es.eucm.ead.model.elements.operations.ElementField;
import es.eucm.ead.model.elements.operations.ValueOp;
import es.eucm.ead.model.elements.scenes.GroupElement;
import es.eucm.ead.model.elements.scenes.SceneElement;
import es.eucm.ead.model.elements.scenes.SceneElementDef;
import es.eucm.ead.model.params.fills.ColorFill;
import es.eucm.ead.model.params.guievents.MouseGEv;
import es.eucm.ead.model.params.util.Position;
public class CheckBox extends GroupElement {
public static final String CHECKED_BUNDLE = "checked_bundle";
public static final String CHECKED = "checkbox_checked";
public static final String CHECKED_INT = "checkbox_checked_int";
public CheckBox() {
}
public CheckBox(boolean checked, String stringId, EAdFont font) {
putProperty(CHECKED, checked);
putProperty(CHECKED_INT, checked ? 1 : 0);
putProperty(SceneElement.VAR_BUNDLE_ID, (checked ? CHECKED_BUNDLE
: SceneElementDef.INITIAL_BUNDLE));
setAppearance(new Image("@drawable/checkboxoff.png"));
setAppearance(CHECKED_BUNDLE, new Image("@drawable/checkboxon.png"));
ConditionedEv event = new ConditionedEv();
ElementField checkedField = new ElementField(this, CHECKED);
ElementField bundleField = new ElementField(this,
SceneElement.VAR_BUNDLE_ID);
Condition c = new OperationCond(checkedField);
event.setCondition(c);
event.addEffect(ConditionedEvType.CONDITIONS_MET, new ChangeFieldEf(
bundleField, new ValueOp(CHECKED_BUNDLE)));
event.addEffect(ConditionedEvType.CONDITIONS_UNMET, new ChangeFieldEf(
bundleField, new ValueOp(SceneElementDef.INITIAL_BUNDLE)));
ElementField checkedFieldInt = new ElementField(this, CHECKED_INT);
event.addEffect(ConditionedEvType.CONDITIONS_MET, new ChangeFieldEf(
checkedFieldInt, new ValueOp(1)));
event.addEffect(ConditionedEvType.CONDITIONS_UNMET, new ChangeFieldEf(
checkedFieldInt, new ValueOp(0)));
addEvent(event);
ChangeFieldEf changeCheck = new ChangeFieldEf(checkedField,
new NOTCond(c));
addBehavior(MouseGEv.MOUSE_LEFT_PRESSED, changeCheck);
if (stringId != null) {
Caption text = new Caption(stringId);
text.setFont(font);
text.setPadding(5);
text.setTextPaint(ColorFill.BLACK);
SceneElement e = new SceneElement(text);
e.addBehavior(MouseGEv.MOUSE_LEFT_PRESSED, changeCheck);
e.setPosition(new Position(45, 20, 0, 0.5f));
addSceneElement(e);
}
}
}