/** * eAdventure (formerly <e-Adventure> and <e-Game>) is a research project of the * <e-UCM> research group. * * Copyright 2005-2010 <e-UCM> research group. * * You can access a list of all the contributors to eAdventure at: * http://e-adventure.e-ucm.es/contributors * * <e-UCM> is a research group of the Department of Software Engineering * and Artificial Intelligence at the Complutense University of Madrid * (School of Computer Science). * * C Profesor Jose Garcia Santesmases sn, * 28040 Madrid (Madrid), Spain. * * For more info please visit: <http://e-adventure.e-ucm.es> or * <http://www.e-ucm.es> * * **************************************************************************** * * This file is part of eAdventure, version 2.0 * * eAdventure is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * eAdventure is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with eAdventure. If not, see <http://www.gnu.org/licenses/>. */ package es.eucm.ead.editor.model.nodes.asset; import java.util.ArrayList; import java.util.List; import es.eucm.ead.editor.model.EditorAnnotator; import es.eucm.ead.editor.model.EditorModelImpl; import es.eucm.ead.editor.model.nodes.DependencyNode; import es.eucm.ead.editor.model.nodes.EditorNodeFactory; import es.eucm.ead.editor.model.nodes.EngineNode; import org.slf4j.Logger; import org.slf4j.LoggerFactory; import es.eucm.ead.model.assets.AssetDescriptor; import es.eucm.ead.model.assets.drawable.basics.Caption; import es.eucm.ead.model.assets.drawable.basics.Image; import es.eucm.ead.model.assets.drawable.basics.animation.Frame; import es.eucm.ead.model.assets.multimedia.Video; import es.eucm.ead.editor.model.nodes.EditorNode; /** * A factory that creates asset nodes * @author mfreire */ public class AssetFactory implements EditorNodeFactory { private static final Logger logger = LoggerFactory .getLogger(AssetFactory.class); /** * Find and create EditorNodes for actors * @param annotator annotations for nodes (by ID) * @param model where the nodes should be inserted, via registerEditorNode */ @Override public void createNodes(EditorModelImpl model, EditorAnnotator annotator) { ArrayList<EditorNode> newNodes = new ArrayList<EditorNode>(); ArrayList<DependencyNode> frames = new ArrayList<DependencyNode>(); for (DependencyNode n : model.getNodesById().values()) { if (!(n instanceof EngineNode) || !(n.getContent() instanceof AssetDescriptor)) { continue; } AssetDescriptor d = (AssetDescriptor) n.getContent(); EditorNode an; if (d instanceof Frame) { frames.add(n); continue; } else if (d instanceof Image) { an = new ImageAssetNode(model.generateId(null)); } else if (d instanceof Video) { an = new VideoAssetNode(model.generateId(null)); } else if (d instanceof Caption) { an = new CaptionAssetNode(model.generateId(null)); } else { an = new AssetNode(model.generateId(null)); } n.setManager(an); an.addChild(n); newNodes.add(an); } // now, register them for (EditorNode en : newNodes) { logger .info( "Registered {} as asset-node of type {} (first entry is {})", new Object[] { en.getId(), en.getClass().getSimpleName(), en.getFirst().getId() }); model.registerEditorNodeWithGraph(en); } // and resolve frames to their rightful parents for (DependencyNode f : frames) { List<DependencyNode> ins = model.incomingDependencies(f); if (ins.size() != 1) { logger .warn( "Expected exactly 1 incoming dep. into frame {}, got {}", new Object[] { f.getId(), ins.size() }); continue; } else { DependencyNode first = ins.iterator().next(); logger.debug("Associated {} with {}, managed by {}", new Object[] { f, first, first.getManager() }); f.setManager(first.getManager()); } } } }