/** * eAdventure (formerly <e-Adventure> and <e-Game>) is a research project of the * <e-UCM> research group. * * Copyright 2005-2010 <e-UCM> research group. * * You can access a list of all the contributors to eAdventure at: * http://e-adventure.e-ucm.es/contributors * * <e-UCM> is a research group of the Department of Software Engineering * and Artificial Intelligence at the Complutense University of Madrid * (School of Computer Science). * * C Profesor Jose Garcia Santesmases sn, * 28040 Madrid (Madrid), Spain. * * For more info please visit: <http://e-adventure.e-ucm.es> or * <http://www.e-ucm.es> * * **************************************************************************** * * This file is part of eAdventure, version 2.0 * * eAdventure is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * eAdventure is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with eAdventure. If not, see <http://www.gnu.org/licenses/>. */ package es.eucm.ead.legacyplugins.engine.sceneelements; import com.badlogic.gdx.graphics.g2d.SpriteBatch; import com.google.inject.Inject; import com.gwtent.reflection.client.Reflectable; import es.eucm.ead.engine.assets.AssetHandler; import es.eucm.ead.engine.assets.fonts.RuntimeFont; import es.eucm.ead.engine.canvas.GdxCanvas; import es.eucm.ead.engine.factories.EventFactory; import es.eucm.ead.engine.factories.SceneElementFactory; import es.eucm.ead.engine.game.Game; import es.eucm.ead.engine.gameobjects.sceneelements.SceneElementGO; import es.eucm.ead.legacyplugins.model.elements.ClockDisplay; import es.eucm.ead.model.elements.scenes.SceneElement; import es.eucm.ead.model.params.paint.EAdPaint; @Reflectable public class ClockDisplayGO extends SceneElementGO { private EAdPaint paint; private RuntimeFont font; private int hours; private int minutes; private int seconds; @Inject public ClockDisplayGO(AssetHandler assetHandler, SceneElementFactory sceneElementFactory, Game game, EventFactory eventFactory) { super(assetHandler, sceneElementFactory, game, eventFactory); } @Override public void setElement(SceneElement element) { super.setElement(element); if (element instanceof ClockDisplay) { paint = (((ClockDisplay) element).getColor()); font = assetHandler.getFont(((ClockDisplay) element).getFont()); } } @Override public void drawChildren(SpriteBatch batch, float parentAlpha) { super.drawChildren(batch, parentAlpha); GdxCanvas c = (GdxCanvas) batch; String time = ""; time += (hours < 10 ? "0" : "") + hours + ":"; time += (minutes < 10 ? "0" : "") + minutes + ":"; time += (seconds < 10 ? "0" : "") + seconds; c.drawText(time, 0, 0, font, paint); } public void setTime(int hours, int minutes, int seconds) { this.hours = hours; this.minutes = minutes; this.seconds = seconds; } }