/**
* eAdventure (formerly <e-Adventure> and <e-Game>) is a research project of the
* <e-UCM> research group.
*
* Copyright 2005-2010 <e-UCM> research group.
*
* You can access a list of all the contributors to eAdventure at:
* http://e-adventure.e-ucm.es/contributors
*
* <e-UCM> is a research group of the Department of Software Engineering
* and Artificial Intelligence at the Complutense University of Madrid
* (School of Computer Science).
*
* C Profesor Jose Garcia Santesmases sn,
* 28040 Madrid (Madrid), Spain.
*
* For more info please visit: <http://e-adventure.e-ucm.es> or
* <http://www.e-ucm.es>
*
* ****************************************************************************
*
* This file is part of eAdventure, version 2.0
*
* eAdventure is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* eAdventure is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with eAdventure. If not, see <http://www.gnu.org/licenses/>.
*/
package es.eucm.ead.editor;
import com.google.inject.AbstractModule;
import es.eucm.ead.editor.control.*;
import es.eucm.ead.editor.model.EditorAnnotator;
import es.eucm.ead.editor.model.EditorModel;
import es.eucm.ead.editor.model.EditorModelImpl;
import es.eucm.ead.editor.view.EditorWindow;
import es.eucm.ead.importer.annotation.ImportAnnotator;
/**
* Google Guice ({@link http://code.google.com/p/google-guice/}) module to
* configure the eAdventure editor.
*/
public class EditorGuiceModule extends AbstractModule {
@Override
protected void configure() {
bind(EditorModel.class).to(EditorModelImpl.class);
bind(EditorConfig.class).to(EditorConfigImpl.class);
bind(Controller.class).to(ControllerImpl.class);
bind(CommandManager.class).to(CommandManagerImpl.class);
bind(ProjectController.class).to(ProjectControllerImpl.class);
bind(NavigationController.class).to(NavigationControllerImpl.class);
bind(ViewController.class).to(EditorWindow.class);
bind(ScriptController.class).to(ScriptControllerImpl.class);
bind(Launcher.class).to(EAdventureEditor.class);
bind(ImportAnnotator.class).to(EditorAnnotator.class);
}
}