/**
* eAdventure (formerly <e-Adventure> and <e-Game>) is a research project of the
* <e-UCM> research group.
*
* Copyright 2005-2010 <e-UCM> research group.
*
* You can access a list of all the contributors to eAdventure at:
* http://e-adventure.e-ucm.es/contributors
*
* <e-UCM> is a research group of the Department of Software Engineering
* and Artificial Intelligence at the Complutense University of Madrid
* (School of Computer Science).
*
* C Profesor Jose Garcia Santesmases sn,
* 28040 Madrid (Madrid), Spain.
*
* For more info please visit: <http://e-adventure.e-ucm.es> or
* <http://www.e-ucm.es>
*
* ****************************************************************************
*
* This file is part of eAdventure, version 2.0
*
* eAdventure is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* eAdventure is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with eAdventure. If not, see <http://www.gnu.org/licenses/>.
*/
package es.eucm.ead.engine.gameobjects.events;
import es.eucm.ead.engine.game.Game;
import es.eucm.ead.engine.gameobjects.GameObject;
import es.eucm.ead.engine.gameobjects.GameObjectImpl;
import es.eucm.ead.model.elements.effects.Effect;
import es.eucm.ead.model.elements.events.Event;
import es.eucm.ead.model.elements.extra.EAdList;
import es.eucm.ead.model.elements.scenes.SceneElement;
/**
* Basic game object for events
*
* @param <T>
*/
public abstract class AbstractEventGO<T extends Event> extends
GameObjectImpl<T> implements GameObject<T>, EventGO<T> {
/**
* Event parent (the element who launched the event)
*/
protected SceneElement parent;
protected Game game;
public AbstractEventGO(Game game) {
this.game = game;
}
/**
* Initializes the event
*/
public void initialize() {
}
/**
* Sets the element holding this event
*
* @param parent
* the scene element holding this event
*/
public void setParent(SceneElement parent) {
this.parent = parent;
}
protected void runEffects(EAdList<Effect> effects) {
if (effects != null) {
for (Effect effect : effects)
game.addEffect(effect, null, parent);
}
}
}