/** * eAdventure (formerly <e-Adventure> and <e-Game>) is a research project of the * <e-UCM> research group. * * Copyright 2005-2010 <e-UCM> research group. * * You can access a list of all the contributors to eAdventure at: * http://e-adventure.e-ucm.es/contributors * * <e-UCM> is a research group of the Department of Software Engineering * and Artificial Intelligence at the Complutense University of Madrid * (School of Computer Science). * * C Profesor Jose Garcia Santesmases sn, * 28040 Madrid (Madrid), Spain. * * For more info please visit: <http://e-adventure.e-ucm.es> or * <http://www.e-ucm.es> * * **************************************************************************** * * This file is part of eAdventure, version 2.0 * * eAdventure is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * eAdventure is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with eAdventure. If not, see <http://www.gnu.org/licenses/>. */ package es.eucm.ead.engine.gameobjects.events; import es.eucm.ead.engine.game.Game; import es.eucm.ead.engine.gameobjects.GameObject; import es.eucm.ead.engine.gameobjects.GameObjectImpl; import es.eucm.ead.model.elements.effects.Effect; import es.eucm.ead.model.elements.events.Event; import es.eucm.ead.model.elements.extra.EAdList; import es.eucm.ead.model.elements.scenes.SceneElement; /** * Basic game object for events * * @param <T> */ public abstract class AbstractEventGO<T extends Event> extends GameObjectImpl<T> implements GameObject<T>, EventGO<T> { /** * Event parent (the element who launched the event) */ protected SceneElement parent; protected Game game; public AbstractEventGO(Game game) { this.game = game; } /** * Initializes the event */ public void initialize() { } /** * Sets the element holding this event * * @param parent * the scene element holding this event */ public void setParent(SceneElement parent) { this.parent = parent; } protected void runEffects(EAdList<Effect> effects) { if (effects != null) { for (Effect effect : effects) game.addEffect(effect, null, parent); } } }