/**
* eAdventure (formerly <e-Adventure> and <e-Game>) is a research project of the
* <e-UCM> research group.
*
* Copyright 2005-2010 <e-UCM> research group.
*
* You can access a list of all the contributors to eAdventure at:
* http://e-adventure.e-ucm.es/contributors
*
* <e-UCM> is a research group of the Department of Software Engineering
* and Artificial Intelligence at the Complutense University of Madrid
* (School of Computer Science).
*
* C Profesor Jose Garcia Santesmases sn,
* 28040 Madrid (Madrid), Spain.
*
* For more info please visit: <http://e-adventure.e-ucm.es> or
* <http://www.e-ucm.es>
*
* ****************************************************************************
*
* This file is part of eAdventure, version 2.0
*
* eAdventure is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* eAdventure is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with eAdventure. If not, see <http://www.gnu.org/licenses/>.
*/
package es.eucm.ead.editor.view.panel;
import es.eucm.ead.editor.model.nodes.SceneNode;
import es.eucm.ead.editor.view.generic.OptionPanel;
import es.eucm.ead.editor.view.generic.OptionPanel.LayoutPolicy;
import es.eucm.ead.editor.view.generic.PanelImpl;
import es.eucm.ead.editor.view.generic.TextOption;
import es.eucm.ead.editor.view.generic.table.ListOption;
import es.eucm.ead.editor.view.generic.table.MapOption;
import es.eucm.ead.model.elements.scenes.Scene;
import es.eucm.ead.model.elements.scenes.SceneElement;
import java.awt.BorderLayout;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;
/**
* An elementPanel that can display anything, in a non-editable fashion.
*
* @author mfreire
*/
public class ScenePanel extends AbstractElementPanel<SceneNode> {
static private Logger logger = LoggerFactory.getLogger(ScenePanel.class);
private Scene scene;
@Override
protected void rebuild() {
this.scene = (Scene) target.getFirst().getContent();
removeAll();
setLayout(new BorderLayout());
OptionPanel op = new PanelImpl("Scene properties",
LayoutPolicy.VerticalBlocks, 4);
op.add(new TextOption("Scene ID", "The unique ID for the scene", scene,
"id", TextOption.ExpectedLength.SHORT, target.getFirst()));
op.add(new ListOption<SceneElement>("Elements",
"Contained sceneElements", scene, "sceneElements",
SceneElement.class, target.getFirst()) {
// FIXME: add more cols here
});
op.add(new MapOption<Object>("Vars", "Available vars", scene, "vars",
String.class, target.getFirst()) {
// FIXME: add cols here
});
add(op.getComponent(controller.getCommandManager()),
BorderLayout.CENTER);
revalidate();
}
}