/** * eAdventure (formerly <e-Adventure> and <e-Game>) is a research project of the * <e-UCM> research group. * * Copyright 2005-2010 <e-UCM> research group. * * You can access a list of all the contributors to eAdventure at: * http://e-adventure.e-ucm.es/contributors * * <e-UCM> is a research group of the Department of Software Engineering * and Artificial Intelligence at the Complutense University of Madrid * (School of Computer Science). * * C Profesor Jose Garcia Santesmases sn, * 28040 Madrid (Madrid), Spain. * * For more info please visit: <http://e-adventure.e-ucm.es> or * <http://www.e-ucm.es> * * **************************************************************************** * * This file is part of eAdventure, version 2.0 * * eAdventure is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * eAdventure is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with eAdventure. If not, see <http://www.gnu.org/licenses/>. */ package es.eucm.ead.editor.view.panel; import es.eucm.ead.editor.model.nodes.SceneNode; import es.eucm.ead.editor.view.generic.OptionPanel; import es.eucm.ead.editor.view.generic.OptionPanel.LayoutPolicy; import es.eucm.ead.editor.view.generic.PanelImpl; import es.eucm.ead.editor.view.generic.TextOption; import es.eucm.ead.editor.view.generic.table.ListOption; import es.eucm.ead.editor.view.generic.table.MapOption; import es.eucm.ead.model.elements.scenes.Scene; import es.eucm.ead.model.elements.scenes.SceneElement; import java.awt.BorderLayout; import org.slf4j.Logger; import org.slf4j.LoggerFactory; /** * An elementPanel that can display anything, in a non-editable fashion. * * @author mfreire */ public class ScenePanel extends AbstractElementPanel<SceneNode> { static private Logger logger = LoggerFactory.getLogger(ScenePanel.class); private Scene scene; @Override protected void rebuild() { this.scene = (Scene) target.getFirst().getContent(); removeAll(); setLayout(new BorderLayout()); OptionPanel op = new PanelImpl("Scene properties", LayoutPolicy.VerticalBlocks, 4); op.add(new TextOption("Scene ID", "The unique ID for the scene", scene, "id", TextOption.ExpectedLength.SHORT, target.getFirst())); op.add(new ListOption<SceneElement>("Elements", "Contained sceneElements", scene, "sceneElements", SceneElement.class, target.getFirst()) { // FIXME: add more cols here }); op.add(new MapOption<Object>("Vars", "Available vars", scene, "vars", String.class, target.getFirst()) { // FIXME: add cols here }); add(op.getComponent(controller.getCommandManager()), BorderLayout.CENTER); revalidate(); } }