/**
* eAdventure (formerly <e-Adventure> and <e-Game>) is a research project of the
* <e-UCM> research group.
*
* Copyright 2005-2010 <e-UCM> research group.
*
* You can access a list of all the contributors to eAdventure at:
* http://e-adventure.e-ucm.es/contributors
*
* <e-UCM> is a research group of the Department of Software Engineering
* and Artificial Intelligence at the Complutense University of Madrid
* (School of Computer Science).
*
* C Profesor Jose Garcia Santesmases sn,
* 28040 Madrid (Madrid), Spain.
*
* For more info please visit: <http://e-adventure.e-ucm.es> or
* <http://www.e-ucm.es>
*
* ****************************************************************************
*
* This file is part of eAdventure, version 2.0
*
* eAdventure is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* eAdventure is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with eAdventure. If not, see <http://www.gnu.org/licenses/>.
*/
package es.eucm.ead.model.elements.effects.sceneelements;
import es.eucm.ead.model.elements.effects.enums.MovementSpeed;
import es.eucm.ead.model.elements.operations.Operation;
import es.eucm.ead.model.elements.operations.MathOp;
import es.eucm.ead.model.elements.operations.ValueOp;
import es.eucm.ead.model.elements.scenes.SceneElement;
import es.eucm.ead.model.elements.scenes.SceneElementDef;
import es.eucm.ead.model.interfaces.Element;
import es.eucm.ead.model.interfaces.Param;
/**
*
* {@link es.eucm.ead.model.elements.Effect} to move an {@link EAdActorReference} to its current
* position to another
*
*/
@Element
public class MoveSceneElementEf extends AbstractSceneElementEffect {
/**
* Target coordinates
*/
@Param
private Operation xtarget;
@Param
private Operation ytarget;
/**
* Movement speed
*/
@Param
private es.eucm.ead.model.elements.effects.enums.MovementSpeed speed;
@Param
private float speedFactor;
@Param
private boolean useTrajectory;
@Param
private SceneElementDef targetDefinition;
@Param
private SceneElement targetSceneElement;
/**
* Constructs an move actor reference effect, with target set to
* {@code ( 0, 0 )} and speed set to {@link es.eucm.ead.model.elements.effects.enums.MovementSpeed#NORMAL}
*
*/
public MoveSceneElementEf() {
}
public MoveSceneElementEf(SceneElementDef element) {
this(element, new MathOp("0"), new MathOp("0"));
}
public MoveSceneElementEf(SceneElementDef element, Operation xTarget,
Operation yTarget) {
this(element, xTarget, yTarget, MovementSpeed.NORMAL);
}
public MoveSceneElementEf(SceneElementDef element, float xTarget,
float yTarget, MovementSpeed speed) {
this(element, new MathOp("" + xTarget), new MathOp("" + yTarget), speed);
}
public MoveSceneElementEf(SceneElementDef element, Operation xTarget,
Operation yTarget, MovementSpeed speed) {
super();
setSceneElement(element);
this.xtarget = xTarget;
this.ytarget = yTarget;
this.speed = speed;
this.speedFactor = 1.0f;
this.useTrajectory = true;
}
/**
* Sets target coordinates for this effect, as expresion
*
* @param x
* the expression to calculate the x value
* @param y
* the expression to calculate the y value
*/
public void setTargetCoordiantes(Operation x, Operation y) {
xtarget = x;
ytarget = y;
}
/**
* Sets the movement speed
*
* @param speed
* the movement speed
*/
public void setSpeed(MovementSpeed speed) {
this.speed = speed;
}
/**
*
* @return x coordinate target
*/
public Operation getXtarget() {
return xtarget;
}
/**
*
* @return y coordinate target
*/
public Operation getYtarget() {
return ytarget;
}
/**
*
* @return the movement speed
*/
public MovementSpeed getSpeed() {
return speed;
}
public void setUseTrajectory(boolean useTrajectory) {
this.useTrajectory = useTrajectory;
}
public void setTargetCoordiantes(int x, int y) {
setTargetCoordiantes(new ValueOp(Integer.valueOf(x)), new ValueOp(
Integer.valueOf(y)));
}
public float getSpeedFactor() {
if (speed == MovementSpeed.CUSTOM)
return speedFactor;
return speed.getSpeedFactor();
}
public void setSpeedFactor(float speedFactor) {
this.speed = MovementSpeed.CUSTOM;
this.speedFactor = speedFactor;
}
public boolean isUseTrajectory() {
return useTrajectory;
}
public void setTarget(SceneElementDef sceneElementDef) {
setTargetDefinition(sceneElementDef);
}
public void setTarget(SceneElement sceneElement) {
setTargetSceneElement(sceneElement);
}
public SceneElementDef getTarget() {
return targetDefinition;
}
public void setXtarget(Operation xTarget) {
this.xtarget = xTarget;
}
public void setYtarget(Operation yTarget) {
this.ytarget = yTarget;
}
public SceneElementDef getTargetDefinition() {
return targetDefinition;
}
public void setTargetDefinition(SceneElementDef targetDefinition) {
this.targetDefinition = targetDefinition;
}
public SceneElement getTargetSceneElement() {
return targetSceneElement;
}
public void setTargetSceneElement(SceneElement targetSceneElement) {
this.targetSceneElement = targetSceneElement;
}
}