/**
* eAdventure (formerly <e-Adventure> and <e-Game>) is a research project of the
* <e-UCM> research group.
*
* Copyright 2005-2010 <e-UCM> research group.
*
* You can access a list of all the contributors to eAdventure at:
* http://e-adventure.e-ucm.es/contributors
*
* <e-UCM> is a research group of the Department of Software Engineering
* and Artificial Intelligence at the Complutense University of Madrid
* (School of Computer Science).
*
* C Profesor Jose Garcia Santesmases sn,
* 28040 Madrid (Madrid), Spain.
*
* For more info please visit: <http://e-adventure.e-ucm.es> or
* <http://www.e-ucm.es>
*
* ****************************************************************************
*
* This file is part of eAdventure, version 2.0
*
* eAdventure is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* eAdventure is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with eAdventure. If not, see <http://www.gnu.org/licenses/>.
*/
package es.eucm.ead.engine.desktop.utils.assetviewer;
import java.awt.Canvas;
import java.awt.image.BufferedImage;
import java.awt.image.WritableRaster;
import java.io.File;
import java.io.IOException;
import java.util.List;
import javax.imageio.ImageIO;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;
import com.badlogic.gdx.backends.lwjgl.LwjglAWTCanvas;
import com.badlogic.gdx.utils.ScreenUtils;
import com.google.inject.Inject;
import es.eucm.ead.model.assets.drawable.EAdDrawable;
import es.eucm.ead.engine.assets.AssetHandler;
import es.eucm.ead.engine.assets.drawables.RuntimeDrawable;
import es.eucm.ead.engine.utils.assetviewer.AssetApplicationListener;
/**
* Contains a canvas in which assets can be represented as they will be
* represented in the game engine
*
*/
public class AssetViewer {
static private Logger logger = LoggerFactory.getLogger(AssetViewer.class);
private static LwjglAWTCanvas sharedContext;
private LwjglAWTCanvas canvas;
private final AssetApplicationListener app;
private final AssetHandler assetHandler;
@Inject
public AssetViewer(AssetHandler assetHandler, AssetApplicationListener app) {
this.assetHandler = assetHandler;
this.app = app;
if (sharedContext == null) {
this.canvas = new LwjglAWTCanvas(app, true);
sharedContext = canvas;
} else {
this.canvas = new LwjglAWTCanvas(app, true, sharedContext);
}
}
/**
* used to grab images of whatever is being rendered.
*/
public static class ImageGrabber implements Runnable {
private BufferedImage image;
private Runnable callback;
private int w;
private int h;
public void setCallback(Runnable callback) {
this.callback = callback;
}
private void setSize(int w, int h) {
this.w = w;
this.h = h;
}
public BufferedImage getImage() {
return image;
}
public void writeToFile(File f) {
try {
ImageIO.write(image, "png", f);
} catch (IOException ex) {
logger.error("could not write image", ex);
}
}
@Override
public void run() {
if (w <= 0 || h <= 0) {
throw new IllegalStateException("Invalid size");
}
BufferedImage bi = new BufferedImage(w, h,
BufferedImage.TYPE_INT_ARGB);
WritableRaster wr = bi.getRaster();
byte[] bytes = ScreenUtils.getFrameBufferPixels(0, 0, w, h, true);
int[] pixel = new int[4];
for (int y = 0, b = 0; y < h; y++) {
for (int x = 0; x < w; x++) {
pixel[0] = bytes[b++];
pixel[1] = bytes[b++];
pixel[2] = bytes[b++];
pixel[3] = bytes[b++];
wr.setPixel(x, y, pixel);
}
}
image = bi;
if (callback != null) {
callback.run();
}
}
}
public void grabImage(ImageGrabber grabber) {
grabber.setSize(canvas.getGraphics().getWidth(), canvas.getGraphics()
.getHeight());
canvas.postRunnable(grabber);
}
public void setDrawable(final EAdDrawable drawable) {
app.setGraphics(canvas.getGraphics());
canvas.postRunnable(new Runnable() {
@SuppressWarnings("rawtypes")
@Override
public void run() {
RuntimeDrawable rd = ((RuntimeDrawable) assetHandler
.getRuntimeAsset(drawable));
logger.info("Running setDrawable: to {} ({}: {}x{})", drawable
.getId(), rd, rd.getWidth(), rd.getHeight());
app.setDrawable(rd);
}
});
}
public void setList(final List<String> states) {
canvas.postRunnable(new Runnable() {
@Override
public void run() {
app.setStates(states);
}
});
}
/**
* Replaces the current canvas with a copy of an existing one.
*
* @param canvas
*/
public void setCanvas(LwjglAWTCanvas canvas) {
this.canvas.stop();
this.canvas = new LwjglAWTCanvas(app, true, canvas);
}
/**
* Returns a canvas displaying assets
*
* @return
*/
public Canvas getCanvas() {
return canvas.getCanvas();
}
public LwjglAWTCanvas getLwjglAWTCanvas() {
return canvas;
}
/**
* This method must be called when the asset viewer disappears or is
* destroyed
*/
public void stop() {
canvas.stop();
}
}