/** * eAdventure (formerly <e-Adventure> and <e-Game>) is a research project of the * <e-UCM> research group. * * Copyright 2005-2010 <e-UCM> research group. * * You can access a list of all the contributors to eAdventure at: * http://e-adventure.e-ucm.es/contributors * * <e-UCM> is a research group of the Department of Software Engineering * and Artificial Intelligence at the Complutense University of Madrid * (School of Computer Science). * * C Profesor Jose Garcia Santesmases sn, * 28040 Madrid (Madrid), Spain. * * For more info please visit: <http://e-adventure.e-ucm.es> or * <http://www.e-ucm.es> * * **************************************************************************** * * This file is part of eAdventure, version 2.0 * * eAdventure is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * eAdventure is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with eAdventure. If not, see <http://www.gnu.org/licenses/>. */ package es.eucm.ead.editor.model.nodes; import java.util.ArrayList; import es.eucm.ead.editor.model.EditorAnnotator; import es.eucm.ead.editor.model.EditorModelImpl; import es.eucm.ead.model.elements.scenes.Scene; import org.slf4j.Logger; import org.slf4j.LoggerFactory; /** * A factory that creates asset nodes * @author mfreire */ public class SceneFactory implements EditorNodeFactory { private static final Logger logger = LoggerFactory .getLogger(SceneFactory.class); /** * Find and create EditorNodes for actors * @param annotator annotations for nodes (by ID) * @param model where the nodes should be inserted, via registerEditorNode */ @Override public void createNodes(EditorModelImpl model, EditorAnnotator annotator) { ArrayList<EditorNode> newNodes = new ArrayList<EditorNode>(); for (DependencyNode n : model.getNodesById().values()) { if (!(n instanceof EngineNode) || !(n.getContent() instanceof Scene)) { continue; } Scene bs = (Scene) n.getContent(); EditorNode sn = new SceneNode(model.generateId(null)); sn.addChild(n); n.setManager(sn); newNodes.add(sn); } // now, register them for (EditorNode en : newNodes) { logger.info("Registered {} as scene-node of type {}", new Object[] { en.getId(), en.getClass().getSimpleName(), en.getFirst().getId() }); model.registerEditorNodeWithGraph(en); } } }