/**
* eAdventure (formerly <e-Adventure> and <e-Game>) is a research project of the
* <e-UCM> research group.
*
* Copyright 2005-2010 <e-UCM> research group.
*
* You can access a list of all the contributors to eAdventure at:
* http://e-adventure.e-ucm.es/contributors
*
* <e-UCM> is a research group of the Department of Software Engineering
* and Artificial Intelligence at the Complutense University of Madrid
* (School of Computer Science).
*
* C Profesor Jose Garcia Santesmases sn,
* 28040 Madrid (Madrid), Spain.
*
* For more info please visit: <http://e-adventure.e-ucm.es> or
* <http://www.e-ucm.es>
*
* ****************************************************************************
*
* This file is part of eAdventure, version 2.0
*
* eAdventure is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* eAdventure is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with eAdventure. If not, see <http://www.gnu.org/licenses/>.
*/
package es.eucm.ead.editor.model.nodes;
import java.util.ArrayList;
import es.eucm.ead.editor.model.EditorAnnotator;
import es.eucm.ead.editor.model.EditorModelImpl;
import es.eucm.ead.model.elements.scenes.Scene;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;
/**
* A factory that creates asset nodes
* @author mfreire
*/
public class SceneFactory implements EditorNodeFactory {
private static final Logger logger = LoggerFactory
.getLogger(SceneFactory.class);
/**
* Find and create EditorNodes for actors
* @param annotator annotations for nodes (by ID)
* @param model where the nodes should be inserted, via registerEditorNode
*/
@Override
public void createNodes(EditorModelImpl model, EditorAnnotator annotator) {
ArrayList<EditorNode> newNodes = new ArrayList<EditorNode>();
for (DependencyNode n : model.getNodesById().values()) {
if (!(n instanceof EngineNode)
|| !(n.getContent() instanceof Scene)) {
continue;
}
Scene bs = (Scene) n.getContent();
EditorNode sn = new SceneNode(model.generateId(null));
sn.addChild(n);
n.setManager(sn);
newNodes.add(sn);
}
// now, register them
for (EditorNode en : newNodes) {
logger.info("Registered {} as scene-node of type {}", new Object[] {
en.getId(), en.getClass().getSimpleName(),
en.getFirst().getId() });
model.registerEditorNodeWithGraph(en);
}
}
}