/** * eAdventure (formerly <e-Adventure> and <e-Game>) is a research project of the * <e-UCM> research group. * * Copyright 2005-2010 <e-UCM> research group. * * You can access a list of all the contributors to eAdventure at: * http://e-adventure.e-ucm.es/contributors * * <e-UCM> is a research group of the Department of Software Engineering * and Artificial Intelligence at the Complutense University of Madrid * (School of Computer Science). * * C Profesor Jose Garcia Santesmases sn, * 28040 Madrid (Madrid), Spain. * * For more info please visit: <http://e-adventure.e-ucm.es> or * <http://www.e-ucm.es> * * **************************************************************************** * * This file is part of eAdventure, version 2.0 * * eAdventure is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * eAdventure is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with eAdventure. If not, see <http://www.gnu.org/licenses/>. */ package es.eucm.ead.engine.gameobjects.sceneelements.transitions.sceneloaders; import com.google.inject.Inject; import com.google.inject.Singleton; import es.eucm.ead.engine.factories.SceneElementFactory; import es.eucm.ead.engine.gameobjects.sceneelements.SceneGO; import es.eucm.ead.model.assets.AssetDescriptor; import es.eucm.ead.model.elements.scenes.Scene; import es.eucm.ead.model.elements.scenes.SceneElement; import org.slf4j.Logger; import org.slf4j.LoggerFactory; import java.util.ArrayList; import java.util.List; @Singleton public class DefaultSceneLoader implements SceneLoader { static private Logger logger = LoggerFactory .getLogger(DefaultSceneLoader.class); private SceneElementFactory sceneElementFactory; private List<AssetDescriptor> currentAssets; private List<SceneElement> goList; private List<SceneElement> currentGoList; protected SceneLoaderListener sceneLoaderListener; private Scene scene; protected SceneGO sceneGO; protected SceneGO currentSceneGO; protected SceneGO oldSceneGO; @Inject public DefaultSceneLoader(SceneElementFactory sceneElementFactory) { this.sceneElementFactory = sceneElementFactory; currentAssets = new ArrayList<AssetDescriptor>(); goList = new ArrayList<SceneElement>(); currentGoList = new ArrayList<SceneElement>(); } public void loadScene(Scene scene, SceneLoaderListener listener) { this.scene = scene; this.sceneLoaderListener = listener; logger.info("Loading next scene: " + scene.getId()); loadScene(); sceneLoaderListener.sceneLoaded(sceneGO); logger.info(scene.getId() + " loaded."); } protected void loadScene() { sceneGO = (SceneGO) sceneElementFactory.get(scene); } public void freeUnusedAssets(SceneGO currentScene, SceneGO oldScene) { this.currentSceneGO = currentScene; this.oldSceneGO = oldScene; logger.info("Freeing unused assets..."); freeScene(); logger.info("Unused assets freed."); } protected void freeScene() { currentAssets.clear(); // FIXME remove assets in other way // assetHandler.clean(currentSceneGO.getAssets(currentAssets, true)); goList.clear(); currentGoList.clear(); int i = 0; for (SceneElement e : goList) { if (!currentGoList.contains(e)) { sceneElementFactory.remove(e); i++; } } logger.info("{} unused game objects removed", i); } @Override public void step() { } }