/**
* eAdventure (formerly <e-Adventure> and <e-Game>) is a research project of the
* <e-UCM> research group.
*
* Copyright 2005-2010 <e-UCM> research group.
*
* You can access a list of all the contributors to eAdventure at:
* http://e-adventure.e-ucm.es/contributors
*
* <e-UCM> is a research group of the Department of Software Engineering
* and Artificial Intelligence at the Complutense University of Madrid
* (School of Computer Science).
*
* C Profesor Jose Garcia Santesmases sn,
* 28040 Madrid (Madrid), Spain.
*
* For more info please visit: <http://e-adventure.e-ucm.es> or
* <http://www.e-ucm.es>
*
* ****************************************************************************
*
* This file is part of eAdventure, version 2.0
*
* eAdventure is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* eAdventure is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with eAdventure. If not, see <http://www.gnu.org/licenses/>.
*/
package es.eucm.ead.engine.gameobjects.sceneelements.transitions.sceneloaders;
import com.google.inject.Inject;
import com.google.inject.Singleton;
import es.eucm.ead.engine.factories.SceneElementFactory;
import es.eucm.ead.engine.gameobjects.sceneelements.SceneGO;
import es.eucm.ead.model.assets.AssetDescriptor;
import es.eucm.ead.model.elements.scenes.Scene;
import es.eucm.ead.model.elements.scenes.SceneElement;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;
import java.util.ArrayList;
import java.util.List;
@Singleton
public class DefaultSceneLoader implements SceneLoader {
static private Logger logger = LoggerFactory
.getLogger(DefaultSceneLoader.class);
private SceneElementFactory sceneElementFactory;
private List<AssetDescriptor> currentAssets;
private List<SceneElement> goList;
private List<SceneElement> currentGoList;
protected SceneLoaderListener sceneLoaderListener;
private Scene scene;
protected SceneGO sceneGO;
protected SceneGO currentSceneGO;
protected SceneGO oldSceneGO;
@Inject
public DefaultSceneLoader(SceneElementFactory sceneElementFactory) {
this.sceneElementFactory = sceneElementFactory;
currentAssets = new ArrayList<AssetDescriptor>();
goList = new ArrayList<SceneElement>();
currentGoList = new ArrayList<SceneElement>();
}
public void loadScene(Scene scene, SceneLoaderListener listener) {
this.scene = scene;
this.sceneLoaderListener = listener;
logger.info("Loading next scene: " + scene.getId());
loadScene();
sceneLoaderListener.sceneLoaded(sceneGO);
logger.info(scene.getId() + " loaded.");
}
protected void loadScene() {
sceneGO = (SceneGO) sceneElementFactory.get(scene);
}
public void freeUnusedAssets(SceneGO currentScene, SceneGO oldScene) {
this.currentSceneGO = currentScene;
this.oldSceneGO = oldScene;
logger.info("Freeing unused assets...");
freeScene();
logger.info("Unused assets freed.");
}
protected void freeScene() {
currentAssets.clear();
// FIXME remove assets in other way
// assetHandler.clean(currentSceneGO.getAssets(currentAssets, true));
goList.clear();
currentGoList.clear();
int i = 0;
for (SceneElement e : goList) {
if (!currentGoList.contains(e)) {
sceneElementFactory.remove(e);
i++;
}
}
logger.info("{} unused game objects removed", i);
}
@Override
public void step() {
}
}