/** * eAdventure (formerly <e-Adventure> and <e-Game>) is a research project of the * <e-UCM> research group. * * Copyright 2005-2010 <e-UCM> research group. * * You can access a list of all the contributors to eAdventure at: * http://e-adventure.e-ucm.es/contributors * * <e-UCM> is a research group of the Department of Software Engineering * and Artificial Intelligence at the Complutense University of Madrid * (School of Computer Science). * * C Profesor Jose Garcia Santesmases sn, * 28040 Madrid (Madrid), Spain. * * For more info please visit: <http://e-adventure.e-ucm.es> or * <http://www.e-ucm.es> * * **************************************************************************** * * This file is part of eAdventure, version 2.0 * * eAdventure is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * eAdventure is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with eAdventure. If not, see <http://www.gnu.org/licenses/>. */ package es.eucm.ead.techdemo.elementfactories.assets; import es.eucm.ead.model.assets.drawable.basics.EAdShape; import es.eucm.ead.model.assets.drawable.basics.shapes.BezierShape; import es.eucm.ead.model.assets.drawable.basics.shapes.CircleShape; import es.eucm.ead.model.assets.drawable.basics.shapes.RectangleShape; import es.eucm.ead.model.params.fills.Paint; import es.eucm.ead.model.params.util.Position; public class ShapeFactory { public enum ShapeType { RECTANGULAR_SHAPE, CIRCLE_SHAPE, TRIANGLE_SHAPE, IRREGULAR_RANDOM_SHAPE, IRREGULAR_SHAPE_1, DROP_SHAPE; } public EAdShape getElement(Enum<?> type, int width, int height, Paint color) { EAdShape s = null; if (type instanceof ShapeType) { switch ((ShapeType) type) { case CIRCLE_SHAPE: s = createCircle(width); break; case TRIANGLE_SHAPE: s = createTriangle(width, height); break; case IRREGULAR_RANDOM_SHAPE: s = createRandomIrregularShape(width, height); break; case IRREGULAR_SHAPE_1: s = createIrregularShape1(width, height); break; case DROP_SHAPE: s = createDropShape(width, height); break; default: s = new RectangleShape(width, height); } } else { s = new RectangleShape(width, height); } ((EAdShape) s).setPaint(color); return s; } public EAdShape createCircle(int width) { return new CircleShape(width / 2); } public BezierShape createTriangle(int width, int height) { BezierShape triangle = new BezierShape(width / 2, 0); triangle.lineTo(new Position(width, height)); triangle.lineTo(new Position(0, height)); triangle.setClosed(true); return triangle; } public BezierShape createRandomIrregularShape(int width, int height) { int nPoints = width / 5; BezierShape shape = new BezierShape(0, 0); for (int i = 0; i < nPoints; i++) { int x = (int) (Math.random() * width); int y = (int) (Math.random() * height); shape.lineTo(new Position(x, y)); } shape.setClosed(true); return shape; } public BezierShape createIrregularShape1(int width, int height) { BezierShape shape = new BezierShape(width / 5, 0); shape.lineTo(new Position(width - width / 5, 0)); shape.lineTo(new Position(width, height)); shape.lineTo(new Position(width - width / 5, height)); shape.lineTo(new Position(width / 2, height / 2)); shape.lineTo(new Position(width / 5, height)); shape.setClosed(true); return shape; } public BezierShape createDropShape(int width, int height) { BezierShape shape = new BezierShape(width / 2, 0); shape.lineTo(width, 2 * height / 3); shape.quadTo(width, height, width / 2, height); shape.quadTo(0, height, 0, 2 * height / 3); shape.setClosed(true); return shape; } }