/**
* eAdventure (formerly <e-Adventure> and <e-Game>) is a research project of the
* <e-UCM> research group.
*
* Copyright 2005-2010 <e-UCM> research group.
*
* You can access a list of all the contributors to eAdventure at:
* http://e-adventure.e-ucm.es/contributors
*
* <e-UCM> is a research group of the Department of Software Engineering
* and Artificial Intelligence at the Complutense University of Madrid
* (School of Computer Science).
*
* C Profesor Jose Garcia Santesmases sn,
* 28040 Madrid (Madrid), Spain.
*
* For more info please visit: <http://e-adventure.e-ucm.es> or
* <http://www.e-ucm.es>
*
* ****************************************************************************
*
* This file is part of eAdventure, version 2.0
*
* eAdventure is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* eAdventure is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with eAdventure. If not, see <http://www.gnu.org/licenses/>.
*/
package es.eucm.ead.model.elements.weev.impl;
import es.eucm.ead.model.interfaces.Element;
import es.eucm.ead.model.elements.BasicElement;
import es.eucm.ead.model.elements.extra.EAdList;
import es.eucm.ead.model.weev.Actor;
import es.eucm.ead.model.weev.WEEVModel;
import es.eucm.ead.model.weev.adaptation.AdaptationStructure;
/**
* Default implementation of {@link es.eucm.ead.model.weev.WEEVModel}
*/
@Element
public class WEEVModelImpl extends BasicElement implements WEEVModel {
private EAdList<Actor> actors;
private Actor mainActor;
private boolean firstPerson;
private AdaptationStructure adaptationStructure;
public WEEVModelImpl() {
actors = new EAdList<Actor>();
}
@Override
public EAdList<Actor> getActors() {
return actors;
}
@Override
public Actor getMainActor() {
return mainActor;
}
public void setMainActor(Actor mainActor) {
this.mainActor = mainActor;
}
@Override
public boolean isFirstPerson() {
return firstPerson;
}
public void setFirstPerson(boolean firstPerson) {
this.firstPerson = firstPerson;
}
@Override
public AdaptationStructure getAdaptationStructure() {
return adaptationStructure;
}
public void setAdaptationStructure(AdaptationStructure adaptationStructure) {
this.adaptationStructure = adaptationStructure;
}
}