/** * eAdventure (formerly <e-Adventure> and <e-Game>) is a research project of the * <e-UCM> research group. * * Copyright 2005-2010 <e-UCM> research group. * * You can access a list of all the contributors to eAdventure at: * http://e-adventure.e-ucm.es/contributors * * <e-UCM> is a research group of the Department of Software Engineering * and Artificial Intelligence at the Complutense University of Madrid * (School of Computer Science). * * C Profesor Jose Garcia Santesmases sn, * 28040 Madrid (Madrid), Spain. * * For more info please visit: <http://e-adventure.e-ucm.es> or * <http://www.e-ucm.es> * * **************************************************************************** * * This file is part of eAdventure, version 2.0 * * eAdventure is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * eAdventure is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with eAdventure. If not, see <http://www.gnu.org/licenses/>. */ package es.eucm.ead.model.elements.weev.impl; import es.eucm.ead.model.interfaces.Element; import es.eucm.ead.model.elements.BasicElement; import es.eucm.ead.model.elements.extra.EAdList; import es.eucm.ead.model.weev.Actor; import es.eucm.ead.model.weev.WEEVModel; import es.eucm.ead.model.weev.adaptation.AdaptationStructure; /** * Default implementation of {@link es.eucm.ead.model.weev.WEEVModel} */ @Element public class WEEVModelImpl extends BasicElement implements WEEVModel { private EAdList<Actor> actors; private Actor mainActor; private boolean firstPerson; private AdaptationStructure adaptationStructure; public WEEVModelImpl() { actors = new EAdList<Actor>(); } @Override public EAdList<Actor> getActors() { return actors; } @Override public Actor getMainActor() { return mainActor; } public void setMainActor(Actor mainActor) { this.mainActor = mainActor; } @Override public boolean isFirstPerson() { return firstPerson; } public void setFirstPerson(boolean firstPerson) { this.firstPerson = firstPerson; } @Override public AdaptationStructure getAdaptationStructure() { return adaptationStructure; } public void setAdaptationStructure(AdaptationStructure adaptationStructure) { this.adaptationStructure = adaptationStructure; } }