/**
* eAdventure (formerly <e-Adventure> and <e-Game>) is a research project of the
* <e-UCM> research group.
*
* Copyright 2005-2010 <e-UCM> research group.
*
* You can access a list of all the contributors to eAdventure at:
* http://e-adventure.e-ucm.es/contributors
*
* <e-UCM> is a research group of the Department of Software Engineering
* and Artificial Intelligence at the Complutense University of Madrid
* (School of Computer Science).
*
* C Profesor Jose Garcia Santesmases sn,
* 28040 Madrid (Madrid), Spain.
*
* For more info please visit: <http://e-adventure.e-ucm.es> or
* <http://www.e-ucm.es>
*
* ****************************************************************************
*
* This file is part of eAdventure, version 2.0
*
* eAdventure is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* eAdventure is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with eAdventure. If not, see <http://www.gnu.org/licenses/>.
*/
package es.eucm.ead.model.elements.effects.timedevents;
import es.eucm.ead.model.elements.effects.Effect;
import es.eucm.ead.model.interfaces.Element;
import es.eucm.ead.model.interfaces.Param;
/**
*
* Effect that produces a delay in the game. It waits the specified time until
* disappear
*
*/
@Element
public class WaitEf extends Effect {
/**
* Time to wait for this effect, in milliseconds
*/
@Param
private int time;
@Param
private boolean waitUntilClick;
@Param
private boolean blockInput;
/**
* Constructs a blocking and opaque wait effect with time = 0
*
*/
public WaitEf() {
this(0);
}
/**
* Constructs a blocking and opaque wait effect with the given time
*
* @param time
* the time for this effect
*/
public WaitEf(int time) {
super();
this.time = time;
}
/**
* Sets the time to wait for this effect
*
* @param time
* the time (in milliseconds)
*/
public void setTime(int time) {
this.time = time;
}
/**
*
* @return the time to wait for this effect
*/
public int getTime() {
return time;
}
public void setWaitUntilClick(boolean b) {
this.waitUntilClick = b;
}
public boolean isWaitUntilClick() {
return waitUntilClick;
}
public boolean isBlockInput() {
return blockInput;
}
public void setBlockInput(boolean blockInput) {
this.blockInput = blockInput;
}
public String toString() {
return "wait " + (waitUntilClick ? "click" : time) + ";blockInput:"
+ blockInput;
}
}