/** * eAdventure (formerly <e-Adventure> and <e-Game>) is a research project of the * <e-UCM> research group. * * Copyright 2005-2010 <e-UCM> research group. * * You can access a list of all the contributors to eAdventure at: * http://e-adventure.e-ucm.es/contributors * * <e-UCM> is a research group of the Department of Software Engineering * and Artificial Intelligence at the Complutense University of Madrid * (School of Computer Science). * * C Profesor Jose Garcia Santesmases sn, * 28040 Madrid (Madrid), Spain. * * For more info please visit: <http://e-adventure.e-ucm.es> or * <http://www.e-ucm.es> * * **************************************************************************** * * This file is part of eAdventure, version 2.0 * * eAdventure is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * eAdventure is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with eAdventure. If not, see <http://www.gnu.org/licenses/>. */ package es.eucm.ead.model.elements.effects.timedevents; import es.eucm.ead.model.elements.effects.Effect; import es.eucm.ead.model.interfaces.Element; import es.eucm.ead.model.interfaces.Param; /** * * Effect that produces a delay in the game. It waits the specified time until * disappear * */ @Element public class WaitEf extends Effect { /** * Time to wait for this effect, in milliseconds */ @Param private int time; @Param private boolean waitUntilClick; @Param private boolean blockInput; /** * Constructs a blocking and opaque wait effect with time = 0 * */ public WaitEf() { this(0); } /** * Constructs a blocking and opaque wait effect with the given time * * @param time * the time for this effect */ public WaitEf(int time) { super(); this.time = time; } /** * Sets the time to wait for this effect * * @param time * the time (in milliseconds) */ public void setTime(int time) { this.time = time; } /** * * @return the time to wait for this effect */ public int getTime() { return time; } public void setWaitUntilClick(boolean b) { this.waitUntilClick = b; } public boolean isWaitUntilClick() { return waitUntilClick; } public boolean isBlockInput() { return blockInput; } public void setBlockInput(boolean blockInput) { this.blockInput = blockInput; } public String toString() { return "wait " + (waitUntilClick ? "click" : time) + ";blockInput:" + blockInput; } }