/** * eAdventure (formerly <e-Adventure> and <e-Game>) is a research project of the * <e-UCM> research group. * * Copyright 2005-2010 <e-UCM> research group. * * You can access a list of all the contributors to eAdventure at: * http://e-adventure.e-ucm.es/contributors * * <e-UCM> is a research group of the Department of Software Engineering * and Artificial Intelligence at the Complutense University of Madrid * (School of Computer Science). * * C Profesor Jose Garcia Santesmases sn, * 28040 Madrid (Madrid), Spain. * * For more info please visit: <http://e-adventure.e-ucm.es> or * <http://www.e-ucm.es> * * **************************************************************************** * * This file is part of eAdventure, version 2.0 * * eAdventure is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * eAdventure is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with eAdventure. If not, see <http://www.gnu.org/licenses/>. */ package es.eucm.ead.techdemo.elementfactories; import es.eucm.ead.techdemo.elementfactories.actions.ActionsFactory; import es.eucm.ead.techdemo.elementfactories.assets.CaptionFactory; import es.eucm.ead.techdemo.elementfactories.assets.DrawableFactory; import es.eucm.ead.techdemo.elementfactories.assets.ShapeFactory; import es.eucm.ead.techdemo.elementfactories.effects.EffectFactory; import es.eucm.ead.techdemo.elementfactories.events.EventsFactory; import es.eucm.ead.techdemo.elementfactories.sceneelements.SceneElementFactory; public class EAdElementsFactory { private static EAdElementsFactory instance = new EAdElementsFactory(); public static EAdElementsFactory getInstance() { return instance; } private SceneElementFactory sceneElementFactory = new SceneElementFactory(); private ShapeFactory shapeFactory = new ShapeFactory(); private EffectFactory effectFactory = new EffectFactory(); private EventsFactory eventsFactory = new EventsFactory(); private StringFactory stringFactory = new StringFactory(); private CaptionFactory captionFactory = new CaptionFactory(); private DrawableFactory drawableFactory = new DrawableFactory(); private ActionsFactory actionsFactory = new ActionsFactory(); public DrawableFactory getDrawableFactory() { return drawableFactory; } public CaptionFactory getCaptionFactory() { return captionFactory; } public StringFactory getStringFactory() { return stringFactory; } public EventsFactory getEventsFactory() { return eventsFactory; } public EffectFactory getEffectFactory() { return effectFactory; } public SceneElementFactory getSceneElementFactory() { return sceneElementFactory; } public ShapeFactory getShapeFactory() { return shapeFactory; } public ActionsFactory getActionsFactory() { return actionsFactory; } }