/**
* eAdventure (formerly <e-Adventure> and <e-Game>) is a research project of the
* <e-UCM> research group.
*
* Copyright 2005-2010 <e-UCM> research group.
*
* You can access a list of all the contributors to eAdventure at:
* http://e-adventure.e-ucm.es/contributors
*
* <e-UCM> is a research group of the Department of Software Engineering
* and Artificial Intelligence at the Complutense University of Madrid
* (School of Computer Science).
*
* C Profesor Jose Garcia Santesmases sn,
* 28040 Madrid (Madrid), Spain.
*
* For more info please visit: <http://e-adventure.e-ucm.es> or
* <http://www.e-ucm.es>
*
* ****************************************************************************
*
* This file is part of eAdventure, version 2.0
*
* eAdventure is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* eAdventure is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with eAdventure. If not, see <http://www.gnu.org/licenses/>.
*/
package es.eucm.ead.techdemo.elementfactories;
import es.eucm.ead.techdemo.elementfactories.actions.ActionsFactory;
import es.eucm.ead.techdemo.elementfactories.assets.CaptionFactory;
import es.eucm.ead.techdemo.elementfactories.assets.DrawableFactory;
import es.eucm.ead.techdemo.elementfactories.assets.ShapeFactory;
import es.eucm.ead.techdemo.elementfactories.effects.EffectFactory;
import es.eucm.ead.techdemo.elementfactories.events.EventsFactory;
import es.eucm.ead.techdemo.elementfactories.sceneelements.SceneElementFactory;
public class EAdElementsFactory {
private static EAdElementsFactory instance = new EAdElementsFactory();
public static EAdElementsFactory getInstance() {
return instance;
}
private SceneElementFactory sceneElementFactory = new SceneElementFactory();
private ShapeFactory shapeFactory = new ShapeFactory();
private EffectFactory effectFactory = new EffectFactory();
private EventsFactory eventsFactory = new EventsFactory();
private StringFactory stringFactory = new StringFactory();
private CaptionFactory captionFactory = new CaptionFactory();
private DrawableFactory drawableFactory = new DrawableFactory();
private ActionsFactory actionsFactory = new ActionsFactory();
public DrawableFactory getDrawableFactory() {
return drawableFactory;
}
public CaptionFactory getCaptionFactory() {
return captionFactory;
}
public StringFactory getStringFactory() {
return stringFactory;
}
public EventsFactory getEventsFactory() {
return eventsFactory;
}
public EffectFactory getEffectFactory() {
return effectFactory;
}
public SceneElementFactory getSceneElementFactory() {
return sceneElementFactory;
}
public ShapeFactory getShapeFactory() {
return shapeFactory;
}
public ActionsFactory getActionsFactory() {
return actionsFactory;
}
}