/**
* eAdventure (formerly <e-Adventure> and <e-Game>) is a research project of the
* <e-UCM> research group.
*
* Copyright 2005-2010 <e-UCM> research group.
*
* You can access a list of all the contributors to eAdventure at:
* http://e-adventure.e-ucm.es/contributors
*
* <e-UCM> is a research group of the Department of Software Engineering
* and Artificial Intelligence at the Complutense University of Madrid
* (School of Computer Science).
*
* C Profesor Jose Garcia Santesmases sn,
* 28040 Madrid (Madrid), Spain.
*
* For more info please visit: <http://e-adventure.e-ucm.es> or
* <http://www.e-ucm.es>
*
* ****************************************************************************
*
* This file is part of eAdventure, version 2.0
*
* eAdventure is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* eAdventure is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with eAdventure. If not, see <http://www.gnu.org/licenses/>.
*/
package es.eucm.ead.model.elements.trajectories;
import es.eucm.ead.model.interfaces.Element;
import es.eucm.ead.model.interfaces.Param;
import es.eucm.ead.model.elements.BasicElement;
@Element
public class Node extends BasicElement {
@Param
private String nodeId;
@Param
private int x;
@Param
private int y;
@Param
private float scale;
public Node() {
}
public Node(String id, int x, int y, float scale) {
this.nodeId = id;
this.x = x;
this.y = y;
this.scale = scale;
}
public String getNodeId() {
return nodeId;
}
public void setNodeId(String nodeId) {
this.nodeId = nodeId;
}
public Node(Node n) {
this.nodeId = n.nodeId;
this.x = n.x;
this.y = n.y;
this.scale = n.scale;
}
public void setX(int x) {
this.x = x;
}
public void setY(int y) {
this.y = y;
}
public int getX() {
return x;
}
public int getY() {
return y;
}
public float getScale() {
return scale;
}
public void setScale(float scale) {
this.scale = scale;
}
public void setValues(int x, int y, float scale) {
this.x = x;
this.y = y;
this.scale = scale;
}
}