/** * eAdventure (formerly <e-Adventure> and <e-Game>) is a research project of the * <e-UCM> research group. * * Copyright 2005-2010 <e-UCM> research group. * * You can access a list of all the contributors to eAdventure at: * http://e-adventure.e-ucm.es/contributors * * <e-UCM> is a research group of the Department of Software Engineering * and Artificial Intelligence at the Complutense University of Madrid * (School of Computer Science). * * C Profesor Jose Garcia Santesmases sn, * 28040 Madrid (Madrid), Spain. * * For more info please visit: <http://e-adventure.e-ucm.es> or * <http://www.e-ucm.es> * * **************************************************************************** * * This file is part of eAdventure, version 2.0 * * eAdventure is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * eAdventure is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with eAdventure. If not, see <http://www.gnu.org/licenses/>. */ package es.eucm.ead.model.elements.trajectories; import es.eucm.ead.model.interfaces.Element; import es.eucm.ead.model.interfaces.Param; import es.eucm.ead.model.elements.BasicElement; @Element public class Node extends BasicElement { @Param private String nodeId; @Param private int x; @Param private int y; @Param private float scale; public Node() { } public Node(String id, int x, int y, float scale) { this.nodeId = id; this.x = x; this.y = y; this.scale = scale; } public String getNodeId() { return nodeId; } public void setNodeId(String nodeId) { this.nodeId = nodeId; } public Node(Node n) { this.nodeId = n.nodeId; this.x = n.x; this.y = n.y; this.scale = n.scale; } public void setX(int x) { this.x = x; } public void setY(int y) { this.y = y; } public int getX() { return x; } public int getY() { return y; } public float getScale() { return scale; } public void setScale(float scale) { this.scale = scale; } public void setValues(int x, int y, float scale) { this.x = x; this.y = y; this.scale = scale; } }