/** * eAdventure (formerly <e-Adventure> and <e-Game>) is a research project of the * <e-UCM> research group. * * Copyright 2005-2010 <e-UCM> research group. * * You can access a list of all the contributors to eAdventure at: * http://e-adventure.e-ucm.es/contributors * * <e-UCM> is a research group of the Department of Software Engineering * and Artificial Intelligence at the Complutense University of Madrid * (School of Computer Science). * * C Profesor Jose Garcia Santesmases sn, * 28040 Madrid (Madrid), Spain. * * For more info please visit: <http://e-adventure.e-ucm.es> or * <http://www.e-ucm.es> * * **************************************************************************** * * This file is part of eAdventure, version 2.0 * * eAdventure is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * eAdventure is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with eAdventure. If not, see <http://www.gnu.org/licenses/>. */ package es.eucm.ead.legacyplugins.engine.events; import com.google.inject.Inject; import com.gwtent.reflection.client.Reflectable; import es.eucm.ead.engine.factories.SceneElementFactory; import es.eucm.ead.engine.game.Game; import es.eucm.ead.engine.gameobjects.events.AbstractEventGO; import es.eucm.ead.engine.gameobjects.sceneelements.SceneElementGO; import es.eucm.ead.legacyplugins.engine.sceneelements.ClockDisplayGO; import es.eucm.ead.legacyplugins.model.TimerEv; import es.eucm.ead.legacyplugins.model.elements.ClockDisplay; import es.eucm.ead.model.assets.text.BasicFont; import es.eucm.ead.model.elements.huds.BottomHud; import es.eucm.ead.model.params.fills.Paint; @Reflectable public class TimerGO extends AbstractEventGO<TimerEv> { private final SceneElementFactory sceneElementFactory; private int remainingTime; private boolean running; private boolean stopped; private boolean done; private ClockDisplayGO display; @Inject public TimerGO(Game game, SceneElementFactory sceneElementFactory) { super(game); this.sceneElementFactory = sceneElementFactory; } @Override public void initialize() { super.initialize(); remainingTime = element.getTime(); running = false; stopped = false; done = false; if (element.isDisplay()) { if (display == null) { ClockDisplay clock = new ClockDisplay(); clock.setColor(Paint.BLACK_ON_WHITE); clock.setFont(BasicFont.REGULAR); clock.setPosition(0, 0); display = (ClockDisplayGO) sceneElementFactory.get(clock); } SceneElementGO hud = game.getGUI().getHUD(BottomHud.ID); hud.addSceneElement(display); } } @Override public void act(float delta) { if (!done) { running = game.getGameState().evaluate(element.getInitCondition()); boolean newStopped = element.getStopCondition() == null ? !running : game.getGameState().evaluate(element.getStopCondition()); // The timer was just stopped if (running && newStopped && !stopped) { stopped = newStopped; runEffects(this.element.getStoppedEffects()); done = !element.isMultipleStarts(); running = false; } if (running && !stopped) { remainingTime -= delta; if (remainingTime <= 0) { runEffects(this.element.getExpiredEffects()); if (element.isRunsInLoops()) { remainingTime = element.getTime(); } else { done = true; } } } if (stopped && display != null) { display.setVisible(element.isShowWhenStopped()); } else if (element.isDisplay()) { int ms = element.isCountdown() ? remainingTime : element .getTime() - remainingTime; int seconds = (ms / 1000 % 60); int minutes = (ms / 1000 / 60); int hours = (ms / 1000 / 3600); display.setTime(hours, minutes, seconds); display.setVisible(true); } } } @Override public void release() { super.release(); display.remove(); } }