/** * eAdventure (formerly <e-Adventure> and <e-Game>) is a research project of the * <e-UCM> research group. * * Copyright 2005-2010 <e-UCM> research group. * * You can access a list of all the contributors to eAdventure at: * http://e-adventure.e-ucm.es/contributors * * <e-UCM> is a research group of the Department of Software Engineering * and Artificial Intelligence at the Complutense University of Madrid * (School of Computer Science). * * C Profesor Jose Garcia Santesmases sn, * 28040 Madrid (Madrid), Spain. * * For more info please visit: <http://e-adventure.e-ucm.es> or * <http://www.e-ucm.es> * * **************************************************************************** * * This file is part of eAdventure, version 2.0 * * eAdventure is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * eAdventure is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with eAdventure. If not, see <http://www.gnu.org/licenses/>. */ package ead.importer.subimporters.chapter.scene.elements; import com.google.inject.Inject; import ead.importer.EAdElementImporter; import ead.importer.annotation.ImportAnnotator; import ead.importer.interfaces.EAdElementFactory; import ead.importer.interfaces.EffectsImporterFactory; import ead.importer.interfaces.ResourceImporter; import ead.importer.subimporters.effects.TriggerSceneImporter; import es.eucm.ead.model.assets.drawable.basics.Image; import es.eucm.ead.model.assets.multimedia.EAdSound; import es.eucm.ead.model.assets.multimedia.Sound; import es.eucm.ead.model.elements.conditions.NOTCond; import es.eucm.ead.model.elements.effects.ChangeSceneEf; import es.eucm.ead.model.elements.effects.PlaySoundEf; import es.eucm.ead.model.elements.effects.TriggerMacroEf; import es.eucm.ead.model.elements.extra.EAdList; import es.eucm.ead.model.elements.huds.MouseHud; import es.eucm.ead.model.elements.predef.effects.ChangeCursorEf; import es.eucm.ead.model.elements.scenes.GhostElement; import es.eucm.ead.model.elements.scenes.Scene; import es.eucm.ead.model.elements.scenes.SceneElement; import es.eucm.ead.model.elements.scenes.SceneElementDef; import es.eucm.ead.model.elements.transitions.Transition; import es.eucm.ead.model.params.fills.ColorFill; import es.eucm.ead.model.params.fills.Paint; import es.eucm.ead.model.params.guievents.MouseGEv; import es.eucm.ead.model.params.text.EAdString; import es.eucm.ead.tools.StringHandler; import es.eucm.eadventure.common.data.adventure.AdventureData; import es.eucm.eadventure.common.data.chapter.Exit; import es.eucm.eadventure.common.data.chapter.ExitLook; import es.eucm.eadventure.common.data.chapter.conditions.Conditions; public class ExitImporter extends ElementImporter<Exit> { private EffectsImporterFactory effectsImporterFactory; private ResourceImporter resourceImporter; private static Paint EXIT_PAINT = new Paint(new ColorFill(109, 20, 0, 100), ColorFill.RED); @Inject public ExitImporter( EAdElementImporter<Conditions, Condition> conditionsImporter, EAdElementFactory factory, EffectsImporterFactory effectsImporterFactory, StringHandler stringHandler, ResourceImporter resourceImporter, ImportAnnotator annotator) { super(factory, conditionsImporter, stringHandler, annotator); this.effectsImporterFactory = effectsImporterFactory; this.resourceImporter = resourceImporter; } public SceneElement init(Exit oldObject) { GhostElement newExit = new GhostElement(); return newExit; } @Override public SceneElement convert(Exit oldObject, Object object) { GhostElement newExit = (GhostElement) object; oldObject.getDefaultExitLook(); // Shape setShape(newExit, oldObject, EXIT_PAINT); // Enable condition Condition enableCondition = getEnableCondition(oldObject .getConditions()); // If the exit has not-effects, it is always visible if (!oldObject.isHasNotEffects()) { super.addVisibleEvent(newExit, enableCondition); } // Add influence area addInfluenceArea(newExit, oldObject, oldObject.getInfluenceArea()); // Change scene effect ChangeSceneEf changeScene = createChangeScene(newExit, oldObject, enableCondition); // Effects Effect finalEffect = addEffects(newExit, oldObject, enableCondition, changeScene); // Add get to the exit addGoToExit(newExit, oldObject, enableCondition, finalEffect); // Add appearance (name and cursor) addAppearance(newExit, oldObject); return newExit; } private ChangeSceneEf createChangeScene(SceneElement newExit, Exit oldObject, Condition enableCondition) { // Change scene effect Scene scene = (Scene) factory.getElementById(oldObject .getNextSceneId()); Transition transition = TriggerSceneImporter.getTransition(oldObject .getTransitionType(), oldObject.getTransitionTime()); ChangeSceneEf changeScene = new ChangeSceneEf(scene, transition); changeScene.setCondition(enableCondition); Effect previousEffect = changeScene; // Post effects for (es.eucm.eadventure.common.data.chapter.effects.Effect e : oldObject .getPostEffects().getEffects()) { Effect eadEffect = effectsImporterFactory.getEffect(e); if (eadEffect != null) { previousEffect.getNextEffects().add(eadEffect); previousEffect = eadEffect; } } return changeScene; } private void addAppearance(SceneElement newExit, Exit oldObject) { // Add name ExitLook exitLook = oldObject.getDefaultExitLook(); EAdString name = stringHandler.generateNewString(); stringHandler.setString(name, exitLook.getExitText()); newExit.getDefinition().setVarInitialValue( SceneElementDef.VAR_DOC_NAME, name); // Change cursor String cursor = null; if (exitLook.getCursorPath() == null) // Default cursor = factory.getDefaultCursor(AdventureData.EXIT_CURSOR); else cursor = factory .createCursor((Image) resourceImporter.getAssetDescritptor( exitLook.getCursorPath(), Image.class)); ChangeCursorEf changeCursor = new ChangeCursorEf(cursor); ChangeCursorEf changeCursorBack = new ChangeCursorEf( MouseHud.DEFAULT_CURSOR); newExit.addBehavior(MouseGEv.MOUSE_ENTERED, changeCursor); newExit.addBehavior(MouseGEv.MOUSE_EXITED, changeCursorBack); // Sound if (exitLook.getSoundPath() != null) { EAdSound s = (EAdSound) resourceImporter.getAssetDescritptor( exitLook.getSoundPath(), Sound.class); PlaySoundEf playSound = null; //new PlaySoundEf(s, false); newExit.addBehavior(MouseGEv.MOUSE_ENTERED, playSound); } } private Effect addEffects(SceneElement newExit, Exit oldObject, Condition enableCondition, Effect changeSceneEffect) { TriggerMacroEf triggerMacro = new TriggerMacroEf(); // Normal effects EAdList<Effect> normalMacro = effectsImporterFactory .getMacroEffects(oldObject.getEffects()); if (normalMacro != null) { triggerMacro.putEffects(enableCondition, normalMacro); } // No effects if (oldObject.isHasNotEffects()) { EAdList<Effect> noEAdList = effectsImporterFactory .getMacroEffects(oldObject.getNotEffects()); if (noEAdList != null) { triggerMacro .putEffects(new NOTCond(enableCondition), noEAdList); } } // To maintain the execution order, the change scene effect must be // added after effects/not-effects triggerMacro.getNextEffects().add(changeSceneEffect); return triggerMacro; } }